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Method for implementing a computer game

  • US 9,403,092 B2
  • Filed: 09/17/2013
  • Issued: 08/02/2016
  • Est. Priority Date: 09/17/2012
  • Status: Active Grant
First Claim
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1. A computer implemented method for enabling computer game graphics for a casual, social game displayed on a display of a first computing device to be synchronized across different platforms, comprising executing on one or more processors the steps of:

  • preserving game state information, said preserved game state information enabling a remote server system to identify a player and aspects of a state of the game they are playing, so that the player can end game play on the first computing device and resume, from the first computing device and also from a second computing device at a later time, at the same state, said first computing device and said second computing device being supported by different platforms, wherein said game state information is synchronized across said different platforms;

    displaying game progress information of said player of the first computing device on the display, said game progress information of said player comprising a game level position shown on a virtual path or other virtual world on said display, said game state information comprising said game level position;

    displaying game progress information of a social network contact of the player of the first computing device on the display of the first computing device, said game progress information of said social network contact comprising a game level position shown on the virtual path or other virtual world on the display of the first computing device; and

    causing said game to be played and an item to be acquired by playing said game, said game state information comprising information relating to said acquired item.

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