Interactive video game with visual lighting effects
First Claim
Patent Images
1. A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to:
- determine that machine-readable information, received from a toy object through a peripheral device coupled to the game console, comprises an identifier associated with a virtual game character, the virtual game character representative of the toy object, and the toy object including a base comprising a translucent or diffusive material;
command display of the virtual game character in a video game; and
command at least one of a plurality of light sources of the peripheral device to emit light, the peripheral device configured such that at least some of the emitted light will pass through a translucent surface of the peripheral device, in response to game play of the video game;
wherein the base of the toy object is configured to provide a visual effect when exposed to the emitted light passed through the translucent surface of the peripheral device.
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Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
83 Citations
20 Claims
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1. A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to:
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determine that machine-readable information, received from a toy object through a peripheral device coupled to the game console, comprises an identifier associated with a virtual game character, the virtual game character representative of the toy object, and the toy object including a base comprising a translucent or diffusive material; command display of the virtual game character in a video game; and command at least one of a plurality of light sources of the peripheral device to emit light, the peripheral device configured such that at least some of the emitted light will pass through a translucent surface of the peripheral device, in response to game play of the video game; wherein the base of the toy object is configured to provide a visual effect when exposed to the emitted light passed through the translucent surface of the peripheral device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A video game system, comprising:
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a toy object representative of a game character in a video game, the toy object including machine readable information and a base comprised of a translucent or diffusive material; a peripheral device, separate from the toy object, having a plurality of light sources, an interface for reading the machine readable information of the toy object, and a translucent surface for placement of the toy object; and a non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to;
(i) conduct game play of the video game, and (ii) control the light sources of the peripheral device to emit light through the translucent surface of the peripheral device in response to game play events of the video game;wherein the base of the toy object provides a visual effect when exposed to the light emitted by the peripheral device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification