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Spawning new timelines during game session replay

  • US 9,409,083 B2
  • Filed: 06/27/2014
  • Issued: 08/09/2016
  • Est. Priority Date: 06/27/2014
  • Status: Active Grant
First Claim
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1. A system, comprising;

  • one or more computing devices configured to implement a game system configured to;

    store game records comprising previously played game sessions, each game session involving one or more game characters acting within a game universe along a game session timeline;

    receive selection input from one of one or more client devices, said selection input selecting one of the stored game records for playback;

    begin playback of the game session as recorded in the selected game record to at least one client device;

    receive game input from a game client instance on one of the one or more client devices, said game input causing an action by one of the one or more game characters within the game universe; and

    in response to said game input, spawn a new game session timeline from the game session timeline as recorded in the selected game record and generate a new game record for the new game session timeline.

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