Method and apparatus for linked play gaming
First Claim
1. A computer implemented method implemented by a server that enables connection of gaming devices over a network, comprising:
- establishing a plurality of groups by the server that manages a group session database, the group session database includes group identifiers for each group including players involved in multiplayer play at gaming devices over the network;
outputting, by the server, on a website an indication of each group of the plurality of groups, along with a description of a game the group is involved with;
providing, by the server, on the website an interface through which players may browse the plurality of groups, wherein any player may browse the plurality of groups without having received any invitation to join any group of the plurality of groups and without any player being required to be a friend of players in any one of the plurality of groups, wherein being a friend includes having a preexisting relationship; and
allowing, by the server, a subsequent player to join one of the plurality of groups, wherein joining one of the plurality of groups includes establishing a link between players in that players that joined a group have agreed to split a prize if the group'"'"'s winnings exceed an amount;
processing the game by the server, the processing includes enabling players that joined the group to play via the gaming devices that include a first gaming device and a second gaming device,the processing by the server enables viewing video images related to the game being rendered on the first gaming device via the second gaming device;
the processing by the server enables the second gaming device to remotely take control of the first gaming device to make remote decisions and take actions over the network regarding play of the game being processed by the server for the first gaming device;
wherein providing the interface further includes listing a number of members needed within one or more of the plurality of groups in order to play the game.
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Accused Products
Abstract
The invention includes a system and method for providing linked play via gaming and other devices. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
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Citations
12 Claims
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1. A computer implemented method implemented by a server that enables connection of gaming devices over a network, comprising:
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establishing a plurality of groups by the server that manages a group session database, the group session database includes group identifiers for each group including players involved in multiplayer play at gaming devices over the network; outputting, by the server, on a website an indication of each group of the plurality of groups, along with a description of a game the group is involved with; providing, by the server, on the website an interface through which players may browse the plurality of groups, wherein any player may browse the plurality of groups without having received any invitation to join any group of the plurality of groups and without any player being required to be a friend of players in any one of the plurality of groups, wherein being a friend includes having a preexisting relationship; and allowing, by the server, a subsequent player to join one of the plurality of groups, wherein joining one of the plurality of groups includes establishing a link between players in that players that joined a group have agreed to split a prize if the group'"'"'s winnings exceed an amount; processing the game by the server, the processing includes enabling players that joined the group to play via the gaming devices that include a first gaming device and a second gaming device, the processing by the server enables viewing video images related to the game being rendered on the first gaming device via the second gaming device; the processing by the server enables the second gaming device to remotely take control of the first gaming device to make remote decisions and take actions over the network regarding play of the game being processed by the server for the first gaming device; wherein providing the interface further includes listing a number of members needed within one or more of the plurality of groups in order to play the game. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system comprising:
a server connected to a network, the server including a processor for interacting with a group session database, the group session database implements group identifiers, the processor is configured to, establish a plurality of groups, each group including players involved in multiplayer play at gaming devices over the network, and each group including a group identifier stored in a group session database; provide to a website an indication of each group of the plurality of groups, along with a description of a game the group is involved with; provide to the website an interface through which players may browse the plurality of groups, wherein any player may browse the plurality of groups without having received any invitation to join any group of the plurality of groups and without any player being a friend of players in any one of the plurality of groups, wherein being a friend includes having a preexisting relationship; and allow a subsequent player to join one of the plurality of groups, wherein joining one of the plurality of groups includes establishing a link between players in that players that joined a group have agreed to split a prize if the group'"'"'s winnings exceed an amount, process the game by the server, the processing includes enabling players that joined the group to play via the gaming devices that include a first gaming device and a second gaming device, the process by the server enables viewing video images related to the game being rendered on the first gaming device via the second gaming device; the process by the server enables the second gaming device to remotely take control of the first gaming device to make remote decisions and take actions over the network regarding play of the game being processed by the server for the first gaming device. - View Dependent Claims (8, 9, 10)
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11. The computer implemented method 1, further comprising,
generating, by the server, results from play of the game by each of the gaming devices; transmitting the results to the gaming devices, the results being for each player in the group.
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12. The computer implemented method 1, further comprising,
a chat program executed by the server, the chat program enabling chat interaction between the players of the group.
Specification