Athletic training system, method and computer program product
First Claim
Patent Images
1. An athletic training apparatus comprising:
- at least one robot;
at least one athletic training device coupled to said at least one robot; and
at least one sensor configured to sense a ball or projectile proximate to said at least one athletic training device;
at least one user interface coupled to said at least one robot configured to interact with a user to receive a selection of at least one training routine;
at least one processor;
at least one input device coupled to said at least one processor;
at least one output device coupled to said at least one processor;
at least one memory coupled to said at least one processor; and
further comprising at least one of;
wherein said at least one user interface comprises at least one of;
at least one display device,said at least one input device,said at least one output device,a keyboard, ora touchscreen;
wherein said at least one processor is configured to save or retrieve said at least one training routine from said at least one memory;
wherein said at least one processor is configured to randomize at least one challenge by said at least one athletic training device;
orwherein said processor is configured to at least one of;
combine a plurality of previously saved of said at least one training routine, orshuffle a plurality of previously saved of said at least one training routine.
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Abstract
According to one exemplary embodiment, a computer implemented athletic training apparatus, system, method and/or computer program product may provide a robotically controlled moveable goal and/or intermediary goal, as well as a plurality of sensors to identify a plurality of sensor data relating to user interactions with the robotically controlled athletic training system.
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Citations
24 Claims
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1. An athletic training apparatus comprising:
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at least one robot; at least one athletic training device coupled to said at least one robot; and at least one sensor configured to sense a ball or projectile proximate to said at least one athletic training device; at least one user interface coupled to said at least one robot configured to interact with a user to receive a selection of at least one training routine; at least one processor; at least one input device coupled to said at least one processor; at least one output device coupled to said at least one processor; at least one memory coupled to said at least one processor; and further comprising at least one of; wherein said at least one user interface comprises at least one of; at least one display device, said at least one input device, said at least one output device, a keyboard, or a touchscreen; wherein said at least one processor is configured to save or retrieve said at least one training routine from said at least one memory; wherein said at least one processor is configured to randomize at least one challenge by said at least one athletic training device;
orwherein said processor is configured to at least one of; combine a plurality of previously saved of said at least one training routine, or shuffle a plurality of previously saved of said at least one training routine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer implemented athletic training method of evaluating eye-hand coordination development comprising:
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establishing, by at least one computing device, a baseline for eye-hand coordination of at least one user comprising; receiving, by the at least one computing device, a plurality of sensor input of a user interaction of the at least one user from at least one sensor configured to sense a ball or projectile proximate to an athletic training device coupled to said at least one sensor, comprising; providing, by the at least one computing device, a moving target coupled to said athletic training device, said athletic training device comprising; at least one robot coupled to at least one sensor. at least one user interface coupled to said at least one robot adapted to interact with the at least one user to receive a selection of at least one training routine; at least one computer processor; at least one input device coupled to said at least one computer processor; at least one output device coupled to said at least one computer processor; at least one memory coupled to said at least one computer processor; and further comprising at least one of; wherein said user interface comprises at least one of; at least one display device, said at least one input device, said at least one output device, a keyboard, or a touchscreen; wherein said at least one computer processor is configured to save or retrieve said at least one training routine from said at least one memory; wherein said at least one computer processor is configured to randomize at least one challenge by the athletic training device;
orwherein said computer processor is configured to at least one of; combine a plurality of previously saved of said at least one training routine, or shuffle a plurality of previously saved of said at least one training routine; and collecting, by the at least one computing device, data on the user interaction of the at least one user with the moving target by said received sensor input; storing, by the at least one computing device, said received sensor input on said at least one memory for at least one age of the at least one user, at a time of the user interaction, wherein each of the at least one user is identified by a user identifier; and aggregating, by the at least one computing device, said received sensor input for the at least one user over time; tracking, by the at least one computing device, development of the at least one user by comparing the received sensor input of the user interaction with the at least one user over time; analyzing, by the at least one computing device, said data; and providing, by the at least one computing device, said analyzed data as output. - View Dependent Claims (20)
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21. A sporting goal robotic device apparatus comprising:
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at least one robot; at least one sporting goal device coupled to said at least one robot; and at least one sensor configured to sense a ball or projectile proximate to said at least one sporting goal device; at least one user interface coupled to said at least one robot configured to interact with a user to receive a selection of at least one sporting goal routine; at least one processor; at least one input device coupled to said at least one processor; at least one output device coupled to said at least one processor; at least one memory coupled to said at least one processor; and further comprising at least one of; wherein said user interface comprises at least one of; a display device, said at least one input device, said at least one output device, a keyboard, or a touchscreen; wherein said at least one processor is configured to save or retrieve said at least one sporting goal routine from said at least one memory; wherein said at least one processor is configured to randomize at least one challenge by said at least one sporting goal;
orwherein said processor is configured to at least one of; combine a plurality of previously saved of said at least one sporting goal routine, or shuffle a plurality of previously saved of said at least one sporting goal routine. - View Dependent Claims (22, 23, 24)
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Specification