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Adaptive difficulty in a multiplayer gaming environment

  • US 9,415,305 B2
  • Filed: 02/23/2012
  • Issued: 08/16/2016
  • Est. Priority Date: 02/23/2012
  • Status: Active Grant
First Claim
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1. A method for adapting game difficulty through dynamic map generation in a multi-player gaming environment, the method comprising:

  • creating in memory of a computer a multi-player gaming environment;

    dynamically generating portions of the multi-player gaming environment for individual ones of players relevant to a current position of the individual ones of the players in the multi-player gaming environment;

    identifying a player in the multi-player gaming environment;

    looking up performance data of the identified player and correlating the performance data of the identified player with a feature of a portion of a game map of the multi-player gaming environment relevant to a current position of the identified player; and

    ,modifying the portion of the game map of the multi-player gaming environment in response to the correlated performance data.

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