Adaptive difficulty in a multiplayer gaming environment
First Claim
1. A method for adapting game difficulty through dynamic map generation in a multi-player gaming environment, the method comprising:
- creating in memory of a computer a multi-player gaming environment;
dynamically generating portions of the multi-player gaming environment for individual ones of players relevant to a current position of the individual ones of the players in the multi-player gaming environment;
identifying a player in the multi-player gaming environment;
looking up performance data of the identified player and correlating the performance data of the identified player with a feature of a portion of a game map of the multi-player gaming environment relevant to a current position of the identified player; and
,modifying the portion of the game map of the multi-player gaming environment in response to the correlated performance data.
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Abstract
Embodiments of the present invention provide a method, system and computer program product for adapting game difficulty through dynamic map generation in a multi-player gaming environment. In an embodiment of the invention, a method for adapting game difficulty through dynamic map generation in a multi-player gaming environment is provided. The method includes creating in memory of a computer a multi-player gaming environment. The method also includes identifying a player in the multi-player gaming environment, looking up performance data of the identified player and correlating the performance data of the identified player with a feature of the multi-player gaming environment. Finally, the method includes modifying the multi-player gaming environment to account for the correlated feature.
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Citations
20 Claims
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1. A method for adapting game difficulty through dynamic map generation in a multi-player gaming environment, the method comprising:
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creating in memory of a computer a multi-player gaming environment; dynamically generating portions of the multi-player gaming environment for individual ones of players relevant to a current position of the individual ones of the players in the multi-player gaming environment; identifying a player in the multi-player gaming environment; looking up performance data of the identified player and correlating the performance data of the identified player with a feature of a portion of a game map of the multi-player gaming environment relevant to a current position of the identified player; and
,modifying the portion of the game map of the multi-player gaming environment in response to the correlated performance data. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A multi-player gaming data processing system comprising:
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a host computer with memory and at least one processor; a game server executing in the memory of the host computer and providing a multi-player gaming environment for different players accessible over a computer communications network, wherein portions of the multi-player gaming environment are dynamically generated for individual ones of the players relevant to a current position of the individual ones of the players in the multi-player gaming environment; and
,a game difficulty adaptation module coupled to the game server, the module comprising program code enabled to identify a player in the multi-player gaming environment, to look up performance data of the identified player and correlate the performance data of the identified player with a feature of a portion of a game map of the multi-player gaming environment relevant to a current position of the identified player, and to modify the portion of the game map of the multi-player gaming environment in response to the correlated performance data. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A computer program product for adapting game difficulty through dynamic map generation in a multi-player gaming environment, the computer program product comprising:
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a computer readable storage memory having computer readable program code embodied therewith, the computer readable program code comprising; computer readable program code for creating in memory of a computer a multi-player gaming environment; computer readable program code for dynamically generating portions of the multi-player gaming environment for individual ones of players relevant to a current position of the individual ones of the players in the multi-player gaming environment; computer readable program code for identifying a player in the multi-player gaming environment; computer readable program code for looking up performance data of the identified player and correlating the performance data of the identified player with a feature of a portion of a game map of the multi-player gaming environment relevant to a current position of the identified player; and
,computer readable program code for modifying the portion of the game map of the multi-player gaming environment in response to the correlated performance data. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification