Superstitious gesture enhanced gameplay system
First Claim
1. A gesture enhanced game play system, comprising:
- a physical network that enables communication between gaming machines in the gesture enhanced game play system, each gaming machine comprising;
(i) at least one display device;
(ii) a plurality of input devices including;
(a) an acceptor of a wager associated with a first monetary value;
(b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance;
(iii) at least one gaming machine controller; and
(iv) at least one gaming machine memory device storing a plurality of game play code;
a server connected to the physical network and including neural network architecture that acquires, stores, and utilizes experiential information to learn touch gestures;
a display system configured to display images related to one or more games, the images including a virtual game layout including at least one area associated with the play of the one or more games;
a sensor system configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout, wherein touch gesture information is updated using the neural network architecture;
a computing system, the computing system communicatively coupled to the display system to control the images displayed by the display system and communicatively coupled to the sensor system to receive information indicative of the at least one touch gesture detected by the sensor system;
wherein during play of the one or more games, the at least one touch gesture is categorized by the computing system as either a functional gameplay touch gesture or a non-functional gameplay touch gesture; and
wherein a frequency table of detected non-functional gameplay touch gestures is maintained by the computing system, the most frequently occurring non-functional gameplay touch gesture designated as a lucky gesture which, when made by a player during gameplay of a winning game, triggers the computing system to provide at least an impression via the display system that the lucky gesture affects game outcomes.
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Accused Products
Abstract
Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player'"'"'s touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes.
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Citations
20 Claims
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1. A gesture enhanced game play system, comprising:
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a physical network that enables communication between gaming machines in the gesture enhanced game play system, each gaming machine comprising; (i) at least one display device; (ii) a plurality of input devices including; (a) an acceptor of a wager associated with a first monetary value; (b) a cashout button actuatable to cause an initiation of a payout associated with a credit balance; (iii) at least one gaming machine controller; and (iv) at least one gaming machine memory device storing a plurality of game play code; a server connected to the physical network and including neural network architecture that acquires, stores, and utilizes experiential information to learn touch gestures; a display system configured to display images related to one or more games, the images including a virtual game layout including at least one area associated with the play of the one or more games; a sensor system configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout, wherein touch gesture information is updated using the neural network architecture; a computing system, the computing system communicatively coupled to the display system to control the images displayed by the display system and communicatively coupled to the sensor system to receive information indicative of the at least one touch gesture detected by the sensor system; wherein during play of the one or more games, the at least one touch gesture is categorized by the computing system as either a functional gameplay touch gesture or a non-functional gameplay touch gesture; and wherein a frequency table of detected non-functional gameplay touch gestures is maintained by the computing system, the most frequently occurring non-functional gameplay touch gesture designated as a lucky gesture which, when made by a player during gameplay of a winning game, triggers the computing system to provide at least an impression via the display system that the lucky gesture affects game outcomes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification