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Game system, game apparatus, game processing method, and recording medium

  • US 9,415,315 B2
  • Filed: 06/10/2013
  • Issued: 08/16/2016
  • Est. Priority Date: 02/04/2013
  • Status: Active Grant
First Claim
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1. A game system comprising a plurality of communication terminal devices transmitting and receiving information and each of the communication terminal being configured to execute a game, wherein each of the communication terminal devices comprises:

  • a display; and

    a processing system, including at least one processor, the processing system coupled to the display and being configured to;

    display, on the display, a plurality of player objects, each of the displayed player objects corresponding to a different communication terminal device participating in the game;

    during execution of the game, acquire environmental information of surroundings of the communication terminal device;

    transform the acquired environmental information into information of frequency components representing the acquired environmental information in a frequency domain;

    generate communication data indicating a change in an amplitude of the information of the frequency components representing the acquired environmental information in the frequency domain, wherein data amount of the generated communication data is smaller than data amount of the acquired environmental information;

    transmit the generated communication data to one or more of the plurality of communication terminal devices;

    receive, from another communication terminal device corresponding to one of the displayed player objects, communication data indicating a change in an amplitude of a frequency component representing environmental information, captured by the another communication terminal device, in the frequency domain;

    generate an image based on the change of the amplitude of the frequency component indicated in the received communication data; and

    display, on the display, the generated image in a manner of being related to the displayed player object corresponding to the another communication terminal device participating in the game.

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