Game system, game apparatus, game processing method, and recording medium
First Claim
1. A game system comprising a plurality of communication terminal devices transmitting and receiving information and each of the communication terminal being configured to execute a game, wherein each of the communication terminal devices comprises:
- a display; and
a processing system, including at least one processor, the processing system coupled to the display and being configured to;
display, on the display, a plurality of player objects, each of the displayed player objects corresponding to a different communication terminal device participating in the game;
during execution of the game, acquire environmental information of surroundings of the communication terminal device;
transform the acquired environmental information into information of frequency components representing the acquired environmental information in a frequency domain;
generate communication data indicating a change in an amplitude of the information of the frequency components representing the acquired environmental information in the frequency domain, wherein data amount of the generated communication data is smaller than data amount of the acquired environmental information;
transmit the generated communication data to one or more of the plurality of communication terminal devices;
receive, from another communication terminal device corresponding to one of the displayed player objects, communication data indicating a change in an amplitude of a frequency component representing environmental information, captured by the another communication terminal device, in the frequency domain;
generate an image based on the change of the amplitude of the frequency component indicated in the received communication data; and
display, on the display, the generated image in a manner of being related to the displayed player object corresponding to the another communication terminal device participating in the game.
1 Assignment
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Accused Products
Abstract
An example system includes a plurality of communication terminal devices each provided with: an environmental information acquisition part acquiring information concerning a surrounding environment; a communication data generating part, on the basis of the acquired environmental information, generating communication data having a smaller data amount than the environmental information; a transmitting part transmitting the generated communication data; a receiving part receiving communication data transmitted by another communication terminal device; an image generating part generating an image on the basis of the received communication data; and a display processing part performing processing of displaying the generated image in a manner of being related to a player participating in the game.
2 Citations
27 Claims
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1. A game system comprising a plurality of communication terminal devices transmitting and receiving information and each of the communication terminal being configured to execute a game, wherein each of the communication terminal devices comprises:
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a display; and a processing system, including at least one processor, the processing system coupled to the display and being configured to; display, on the display, a plurality of player objects, each of the displayed player objects corresponding to a different communication terminal device participating in the game; during execution of the game, acquire environmental information of surroundings of the communication terminal device; transform the acquired environmental information into information of frequency components representing the acquired environmental information in a frequency domain; generate communication data indicating a change in an amplitude of the information of the frequency components representing the acquired environmental information in the frequency domain, wherein data amount of the generated communication data is smaller than data amount of the acquired environmental information; transmit the generated communication data to one or more of the plurality of communication terminal devices; receive, from another communication terminal device corresponding to one of the displayed player objects, communication data indicating a change in an amplitude of a frequency component representing environmental information, captured by the another communication terminal device, in the frequency domain; generate an image based on the change of the amplitude of the frequency component indicated in the received communication data; and display, on the display, the generated image in a manner of being related to the displayed player object corresponding to the another communication terminal device participating in the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A game apparatus transmitting and receiving information to and from another apparatus and executing a game participated by a plurality of players, the game apparatus comprising a processing system, including at least one processor, the processing system being configured to:
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display, on the display, a player object corresponding to the game apparatus and a player object corresponding to the another apparatus participating in the game; during execution of the game acquire environmental information of surroundings of the game apparatus; transform the acquired environmental information into information of frequency components representing the acquired environmental information in a frequency domain; generate communication data indicating a change in an amplitude of a frequency component representing the acquired environmental information in the frequency domain, wherein data amount of the communication data is smaller than data amount of the acquired environmental information; transmit the generated communication data to the another apparatus; receive, from the another apparatus, communication data indicating a change in an amplitude of a frequency component representing environmental information, captured by the another apparatus, in the frequency domain; generate an image based on the change of the amplitude of the frequency component indicated in the received communication data; and display, on a display associated with the game apparatus, the generated image in a manner of being related to the displayed player object corresponding to the another apparatus participating in the game. - View Dependent Claims (25)
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26. A game processing method performed by a game apparatus configured to execute a game and including a display, the method comprising:
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displaying, on the display, a plurality of player objects, each of the displayed player objects corresponding to a different game apparatus participating in the game; during execution of the game, acquiring environmental information of surroundings of the game apparatus; transforming the acquired environmental information into information of frequency components representing the acquired environmental information in a frequency domain; generating communication data indicating a change in an amplitude of a frequency component representing the acquired environmental information in the frequency domain, wherein data amount of the communication data is smaller than data amount of the acquired environmental information, transmitting the generated communication data to one or more communication devices; receiving, from another name apparatus corresponding to one of the displayed player objects, communication data indicating a change in an amplitude of a frequency component representing environmental information, captured by the another game apparatus, in the frequency domain; generating an image on a basis of the change of the amplitude of the frequency component indicated in the received communication data; and displaying, on the display, the generated image in a manner of being related to the displayed player object corresponding to the another game apparatus participating in the game.
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27. A non-transitory recording medium recording therein a game program causing a computer of a game apparatus to transmit and receive information to and from another game apparatus, wherein the game program, when executed by the computer, causes the computer to:
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display, on a display, a player object corresponding to the game apparatus and a player object corresponding to the another apparatus participating in the game, during execution of the game program, acquire environmental information concerning a surrounding environment of the game apparatus; transform the acquired environmental information into information of frequency components representing the acquired environmental information in a frequency domain; generate communication data indicating a change in an amplitude of a frequency component representing the acquired environmental information in the frequency domain, wherein data amount of the communication data is smaller than data amount of the acquired environmental information; transmit the generated communication data to another game apparatus; receive, from the another game apparatus, communication data indicating a change in an amplitude of a frequency component representing environmental information, captured by the another game apparatus, in the frequency domain; generate an image based on the change of the amplitude of the frequency component indicated in received communication data; and display, on the display, the generated image in a manner of being related to the displayed player object corresponding to the another game apparatus participating in the game.
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Specification