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System and method for item-based economy in a virtual world

  • US 9,424,537 B2
  • Filed: 02/22/2012
  • Issued: 08/23/2016
  • Est. Priority Date: 04/29/2009
  • Status: Active Grant
First Claim
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1. A server facilitating an item exchange in a virtual world, the server comprising:

  • a processor configured to;

    receive a request from a client to initiate the item exchange, the client having a first inventory including a first quantity of first tradable items, wherein the first quantity of the first tradable items has an exchange value defined by a second quantity of second tradable items;

    present a user interface on a display of the client for the item exchange, the user interface comprising a second inventory including the second quantity of the second tradable items;

    receive a selection of the second quantity of the second tradable items from the client using the user interface;

    remove from the first inventory of the client the first quantity of the first tradable items defined by the exchange value, in response to the selection;

    add the second quantity of the second tradable items to the first the inventory of the client, in response to the selection, without using a common currency for the item exchange; and

    vary the exchange value globally and/or locally, based on a time of the exchange in the virtual world.

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