Human movement measurement system
DCFirst Claim
Patent Images
1. A wireless video game system for detecting motion, comprising:
- a remote processing system for placement at a distance from a user;
a first hand-held game controller comprised of the following components;
a. an accelerometer;
b. a transmitter that sends wireless signals to the remote processing system;
c. a receiver that receives wireless signals from the remote processing system;
d. a touch screen display on the exterior of the first hand-held game controller;
e. a data storage memory; and
f. a processing system in communication with the accelerometer, transmitter, receiver, touch screen display and data storage memory, the processing system programmed with one or more software routines executing on the processing system to;
1) receive input relating to motion of the first hand-held game controller and provide data to the touch screen display for displaying visual feedback based on the motion of the first hand-held game controller;
2) receive user input data from the touch screen display and, in response to the user input data, output control data for communication to the remote processing system;
3) output data for communication to the remote processing system for controlling motion of a first virtual object displayed in a computer generated virtual environment displayed on a remote display and where the motion of the first virtual object is in proportion with the motion of the first hand-held game controller.
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Accused Products
Abstract
A system for use in playing a video game, the system acting to measure the movement, motion, acceleration, orientation, and/or position of transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment.
191 Citations
51 Claims
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1. A wireless video game system for detecting motion, comprising:
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a remote processing system for placement at a distance from a user; a first hand-held game controller comprised of the following components; a. an accelerometer; b. a transmitter that sends wireless signals to the remote processing system; c. a receiver that receives wireless signals from the remote processing system; d. a touch screen display on the exterior of the first hand-held game controller; e. a data storage memory; and f. a processing system in communication with the accelerometer, transmitter, receiver, touch screen display and data storage memory, the processing system programmed with one or more software routines executing on the processing system to;
1) receive input relating to motion of the first hand-held game controller and provide data to the touch screen display for displaying visual feedback based on the motion of the first hand-held game controller;
2) receive user input data from the touch screen display and, in response to the user input data, output control data for communication to the remote processing system;
3) output data for communication to the remote processing system for controlling motion of a first virtual object displayed in a computer generated virtual environment displayed on a remote display and where the motion of the first virtual object is in proportion with the motion of the first hand-held game controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A wireless video game system for detecting position, comprising:
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a remote processing system for placement at a distance from a user; a first hand-held game controller comprised of the following components; a. an accelerometer; b. a transmitter for sending wireless signals to the remote processing system; c. a receiver for receiving wireless signals from the remote processing system; d. a touch screen display on the exterior of the first hand-held game controller; e. a data storage memory; and f. a processing system in communication with the accelerometer, transmitter, receiver, touch screen display and data storage memory, for;
1) receiving input relating to position of the first hand-held game controller and providing data to the touch screen display for displaying visual feedback based on the position of the first hand-held game controller;
2) receiving user input data from the touch screen display and, in response to the user input data, outputting control data for communication to the remote processing system;
3) outputting data for communication to the remote processing system for controlling position of a first virtual object displayed in a computer generated virtual environment displayed on a remote display and where the position of the first virtual object corresponds with the position of the first hand-held game controller. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42)
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43. A video game system for detecting motion, comprising:
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a remote processing system for placement at a distance from a user; a first hand-held game controller comprised of the following components; a. an accelerometer; b. a transmitter for sending wireless signals to the remote processing system; c. a receiver for receiving wireless signals from the remote processing system; d. a touch screen display on the exterior of the first hand-held game controller; e. a data storage memory; and f. a processing system in communication with the accelerometer, transmitter, receiver, touch screen display and data storage memory, for;
1) receiving input relating to motion of the first hand-held game controller and providing data to the touch screen display for displaying visual feedback based on the motion of the first hand-held game controller;
2) receiving user input data from the touch screen display and, in response to the user input data, outputting control data for communication to the remote processing system;
3) outputting data for communication to the remote processing system for controlling motion of a first virtual object displayed in a computer generated virtual environment displayed on a remote display and where the motion of the first virtual object corresponds to the motion of the first hand-held game controller;wherein the processing system of the first hand-held game controller is programmed with executable software for receiving input relating to orientation of the first hand-held game controller and providing data to the touch screen display for displaying visual feedback based on the orientation; wherein the memory is configured for storing customized user data, measured performance data, game controller setup data, and game controller calibration data; and wherein the processing system of the first hand-held game controller is programmed with executable software for retrieving and storing downloadable programs or data from the Internet to the memory. - View Dependent Claims (44)
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45. A wireless video game system for detecting motion, comprising:
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a remote processing system for placement at a distance from a user; a first hand-held game controller comprised of the following components; a. an accelerometer; b. a transmitter that sends wireless signals to the remote processing system; c. a receiver that receives wireless signals from the remote processing system; d. a user input device on the exterior of the first hand-held game controller; e. output device; f. a data storage memory; and g. a processing system in communication with the accelerometer, transmitter, receiver, user input device, output device and data storage memory, the processing system programmed with one or more software routines executing on the processing system to;
1) receive input relating to motion of the first hand-held game controller and provide data to the output device for outputting feedback based on the motion of the first hand-held game controller;
2) receive user input data from the user input device and, and in response to the user input data, output control data for communication to the remote processing system;
3) output data for communication to the remote processing system for controlling motion of a first virtual object displayed in a computer generated virtual environment displayed on a remote display and where the motion of the first virtual object is in proportion with the motion of the first hand-held game controller. - View Dependent Claims (46, 47, 48, 49, 50, 51)
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Specification