System and method for determining in-game capabilities based on device information
First Claim
1. A system for providing customized in-game capabilities to users based on respective client computing platforms used by the users to access a game, the system comprising:
- one or more processors configured by machine-readable instructions to;
execute an instance of an online game and to facilitate presentation of the online game to users by (i) transmitting state information derived from the instance of the online game to client computing platforms associated with users to facilitate presentation of views of the online game to the users on the client computing platforms, and (ii) providing the users with in-game capabilities in relation to the instance of the online game by receiving commands input by the users through the client computing platforms and executing in-game actions corresponding to the received commands in the instance of the online game;
obtain device information related to the client computing platforms, wherein the device information includes a first set of device information related to a first client computing platform associated with a first user;
determine customized in-game capabilities based on the device information, the customized in-game capabilities including a first customized in-game capability based on the first set of device information;
wherein providing the users with the in-game capabilities in the instance of the online game includes providing the users with the customized in-game capabilities such that the first customized in-game capability is provided for use by the first user in the instance of the online game based on the first client computing platform associated with the first user used to interact with the online game, andwherein the customized in-game capabilities comprise user roles that are associated with an ability to perform specific in-game actions, wherein different user roles are associated with different in-game actions.
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Accused Products
Abstract
A virtual space is provided to users via client computing devices. Device information related to a client computing platform used by a user to interact with the virtual space may be obtained. Customized in-game capabilities available for the user may be determined based on the device information, which may include a description of or otherwise identify the client computing platform. The device information may include or otherwise by used to obtain device capabilities such as hardware, software, network, and/or other specifications. Different users using different client computing platforms may be provided with different in-game capabilities such as user roles, content items, levels, and/or other content or actions available for the user in the virtual space based on the client computing platform used by the users to interact with the virtual space.
74 Citations
20 Claims
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1. A system for providing customized in-game capabilities to users based on respective client computing platforms used by the users to access a game, the system comprising:
one or more processors configured by machine-readable instructions to; execute an instance of an online game and to facilitate presentation of the online game to users by (i) transmitting state information derived from the instance of the online game to client computing platforms associated with users to facilitate presentation of views of the online game to the users on the client computing platforms, and (ii) providing the users with in-game capabilities in relation to the instance of the online game by receiving commands input by the users through the client computing platforms and executing in-game actions corresponding to the received commands in the instance of the online game; obtain device information related to the client computing platforms, wherein the device information includes a first set of device information related to a first client computing platform associated with a first user; determine customized in-game capabilities based on the device information, the customized in-game capabilities including a first customized in-game capability based on the first set of device information; wherein providing the users with the in-game capabilities in the instance of the online game includes providing the users with the customized in-game capabilities such that the first customized in-game capability is provided for use by the first user in the instance of the online game based on the first client computing platform associated with the first user used to interact with the online game, and wherein the customized in-game capabilities comprise user roles that are associated with an ability to perform specific in-game actions, wherein different user roles are associated with different in-game actions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for providing customized in-game capabilities to users based on respective client computing platforms used by the users to access a game, the method being implemented by one or more processors configured by machine-readable instructions, the method comprising:
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executing, by the one or more processors, an instance of an online game and facilitating presentation of the online game to users by (i) transmitting state information derived from the instance of the online game to client computing platforms associated with users to facilitate presentation of views of the online game to users on the client computing platforms, and (ii) providing the users with in-game capabilities in the instance of the online game by receiving commands input by the users through the client computing platforms and executing in-game actions corresponding to the received commands in the instance of the online game; obtaining, by the one or more processors, device information related to the client computing platforms, wherein the device information includes a first set of device information related to a first client computing platform associated with a first user; determining, by the one or more processors, customized in-game capabilities based on the device information, the customized in-game capabilities including a first customized in-game capability based on the first set of device information; implementing, by the one or more processors, the customized in-game capabilities for the users such that the first customized in-game capability is provided for use by the first user in the instance of the online game based on the first client computing platform associated with the first user used to interact with the online game, and wherein the customized in-game capabilities comprise user roles that are associated with an ability to perform specific in-game actions, wherein different user roles are associated with different in-game actions. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification