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System and method for determining in-game capabilities based on device information

  • US 9,440,143 B2
  • Filed: 07/02/2013
  • Issued: 09/13/2016
  • Est. Priority Date: 07/02/2013
  • Status: Active Grant
First Claim
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1. A system for providing customized in-game capabilities to users based on respective client computing platforms used by the users to access a game, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of an online game and to facilitate presentation of the online game to users by (i) transmitting state information derived from the instance of the online game to client computing platforms associated with users to facilitate presentation of views of the online game to the users on the client computing platforms, and (ii) providing the users with in-game capabilities in relation to the instance of the online game by receiving commands input by the users through the client computing platforms and executing in-game actions corresponding to the received commands in the instance of the online game;

    obtain device information related to the client computing platforms, wherein the device information includes a first set of device information related to a first client computing platform associated with a first user;

    determine customized in-game capabilities based on the device information, the customized in-game capabilities including a first customized in-game capability based on the first set of device information;

    wherein providing the users with the in-game capabilities in the instance of the online game includes providing the users with the customized in-game capabilities such that the first customized in-game capability is provided for use by the first user in the instance of the online game based on the first client computing platform associated with the first user used to interact with the online game, andwherein the customized in-game capabilities comprise user roles that are associated with an ability to perform specific in-game actions, wherein different user roles are associated with different in-game actions.

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