Sports swing mechanics training device
First Claim
1. A method for providing sports swing mechanics training, comprising:
- (a) receiving, by a base unit of a training device, a swing detection message, wherein the swing detection message indicates a detection of a swing motion by a player;
(b) in response to receiving the swing detection message, displaying, by the base unit of by-the training device, a visual symbol for a predetermined period of time during the swing motion, wherein the base unit is placed at a location wherein the displayed visual symbol would be visible to the player immediately following contact with a ball when the player'"'"'s eyes are in a desired position during the swing motion;
(c) receiving a user selection of a visual symbol from the player by the training device;
(d) comparing the user selection with the displayed visual symbol by the training device;
(e) in response to determining that the user selection matches the displayed visual symbol, indicating a symbol match by the training device; and
(f) in response to determining that the user selection does not match the displayed visual symbol, indicating a symbol mismatch by the training device.
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Accused Products
Abstract
A base unit of a sports swing mechanics training device receives from a swing detector a swing detection message indicating a swing motion by a player, and in response, displays a visual symbol for a predetermined period of time. When the device receives a user selection of a visual symbol from the player, it is compared with the displayed visual symbol. If they match, the device indicates a symbol match. Otherwise, the device indicates a symbol mismatch. The base unit is placed at a location where the displayed visual symbol would be visible to the player immediately following contact with a ball when the player'"'"'s eyes are in a desired position during the swing motion. The device trains players to keep their heads and eyes correctly directed at the point of collision with the ball during and immediately following the ball collision.
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Citations
13 Claims
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1. A method for providing sports swing mechanics training, comprising:
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(a) receiving, by a base unit of a training device, a swing detection message, wherein the swing detection message indicates a detection of a swing motion by a player; (b) in response to receiving the swing detection message, displaying, by the base unit of by-the training device, a visual symbol for a predetermined period of time during the swing motion, wherein the base unit is placed at a location wherein the displayed visual symbol would be visible to the player immediately following contact with a ball when the player'"'"'s eyes are in a desired position during the swing motion; (c) receiving a user selection of a visual symbol from the player by the training device; (d) comparing the user selection with the displayed visual symbol by the training device; (e) in response to determining that the user selection matches the displayed visual symbol, indicating a symbol match by the training device; and (f) in response to determining that the user selection does not match the displayed visual symbol, indicating a symbol mismatch by the training device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system, comprising:
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a swing detector comprising; an accelerometer for detecting a swing motion by a player; and a microcontroller for sending to a base unit a signal indicating the detection of the swing motion; and the base unit comprising; a display; a visual symbol generator for, in response to receiving the signal from the swing detector, generating a visual symbol and displaying the visual symbol on the display for a predetermined period of time during the swing motion, wherein the base unit is placed at a location wherein the displayed visual symbol would be visible to the player immediately following contact with a ball when the player'"'"'s eyes are in a desired position during the swing motion; a memory for storing the displayed visual symbol; an input device for receiving a user selection of a visual symbol from the player; a comparator for comparing the user selection with the stored visual symbol; a correct selection indicator, wherein in response to determining that the user selection matches the stored visual symbol, the correct selection indicator is activated; and an incorrect selection indicator, wherein in response to determining that the user selection does not match the stored visual symbol, the incorrect selection indicator is activated. - View Dependent Claims (9)
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10. A computer readable medium comprising computer readable program code embodied therein, wherein when executed by a processor causes the processor to:
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receive a swing detection message by a base unit of a training device, wherein the swing detection message indicates a detection of a swing motion by a player; in response to receiving the swing detection message, display, by the base unit, a visual symbol for a predetermined period of time during the swing motion, wherein the base unit is placed at a location wherein the displayed visual symbol would be visible to the player immediately following contact with a ball when the player'"'"'s eyes are in a desired position during the swing motion; receive a user selection of a visual symbol from the player; compare the user selection with the displayed visual symbol; in response to determining that the user selection matches the displayed visual symbol, indicate a symbol match; and in response to determining that the user selection does not match the displayed visual symbol, indicate a symbol mismatch. - View Dependent Claims (11, 12, 13)
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Specification