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Video game systems and methods for protecting game characters during game play

  • US 9,446,312 B2
  • Filed: 03/04/2014
  • Issued: 09/20/2016
  • Est. Priority Date: 09/29/2010
  • Status: Active Grant
First Claim
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1. A method for playing a multi-player video game, the method comprising:

  • generating, in accordance with execution of a video game program by a computer, a virtual game world including multiple player-controllable game characters;

    generating, by the computer, images of the virtual game world for display on a display screen;

    receiving, by the computer, during the playing of the video game, game character movement control signals, the game character movement control signals being based on inputs to input devices, each used by a respective player, for controlling a corresponding game character in the virtual game world;

    controlling, by the computer, movements of each game character in the virtual game world in accordance with the respective game character movement control signals;

    in response to an input, predetermined by the video game program, to the input device of a first one of the players controlling a first one of the game characters during the playing of the multi-player video game, controlling, by the computer, the virtual game world so that the first game character becomes a protected game character protected from harm in the game world; and

    controlling, by the computer, movements of the protected first game character in the virtual game world based on a position of another, unprotected game character,wherein the first game character becomes a protected game character without a loss of vitality of the first game character or without a loss of life of the first game character.

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