Gaming system and method providing a selection game associated with a plurality of different sets of pickable selections
First Claim
1. A gaming system comprising:
- a housing;
at least one processor;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, the plurality of input devices including an acceptor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;
(a) if a physical item associated with a monetary value is received by the acceptor, establish a credit balance based at least in part on the monetary value associated with the received physical item;
(b) for a play of a selection game, display a first set of a plurality of selections and a second set of a plurality of selections;
(c) initiate a selection round;
(d) for said selection round;
(i) if a designated one of the first set of selections remains unpicked, enable the player to pick one of the displayed selections of the first set of selections;
(ii) if a designated one of the second set of selections remains unpicked, enable the player to pick one of the displayed selections of the second set of selections; and
(iii) after receiving any player picks;
(A) if the designated one of the first set of selections and the designated one of the second set of selections have both been picked, determine one of a set of a plurality of awards associated with the selection game based on a total quantity of initiated selection rounds, display the determined award, and increase the credit balance based on the determined award; and
(B) if at least one of the designated one of the first set of selections and the designated one of the second set of selections remains unpicked, end said selection round and repeat (d) for another selection round; and
(e) if a cashout input is received by a cashout button, initiate a payout associated with the credit balance.
1 Assignment
0 Petitions
Accused Products
Abstract
Various embodiments of the present disclosure provide a gaming system and method providing a selection game associated with a plurality of different sets of pickable selections. For a play of the game, the gaming system displays a first set of selections and a second set of selections, and initiates a selection round. If a designated selection of the first set remains unpicked, the gaming system enables the player to pick a selection of the first set. If a designated selection of the second set remains unpicked, the gaming system enables the player to pick a selection of the second set. If the designated ones of the first and second sets of selections have both been picked, the gaming system determines an award based on a total quantity of initiated selection rounds. If not, the gaming system ends the selection round, initiates a subsequent selection round, and repeats the above process.
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Citations
41 Claims
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1. A gaming system comprising:
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a housing; at least one processor; at least one display device supported by the housing; a plurality of input devices supported by the housing, the plurality of input devices including an acceptor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item associated with a monetary value is received by the acceptor, establish a credit balance based at least in part on the monetary value associated with the received physical item; (b) for a play of a selection game, display a first set of a plurality of selections and a second set of a plurality of selections; (c) initiate a selection round; (d) for said selection round; (i) if a designated one of the first set of selections remains unpicked, enable the player to pick one of the displayed selections of the first set of selections; (ii) if a designated one of the second set of selections remains unpicked, enable the player to pick one of the displayed selections of the second set of selections; and (iii) after receiving any player picks; (A) if the designated one of the first set of selections and the designated one of the second set of selections have both been picked, determine one of a set of a plurality of awards associated with the selection game based on a total quantity of initiated selection rounds, display the determined award, and increase the credit balance based on the determined award; and (B) if at least one of the designated one of the first set of selections and the designated one of the second set of selections remains unpicked, end said selection round and repeat (d) for another selection round; and (e) if a cashout input is received by a cashout button, initiate a payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of operating a gaming system, said method comprising:
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(a) if a physical item associated with a monetary value is received by an acceptor, causing at least one processor to execute a plurality of instructions stored in at least one memory device to establish a credit balance based at least in part on the monetary value associated with the received physical item; (b) for a play of a selection game, causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a first set of a plurality of selections and a second set of a plurality of selections; (c) causing the at least one processor to execute the plurality of instructions to initiate a selection round; (d) for said selection round; (i) if a designated one of the first set of selections remains unpicked, enabling the player to pick one of the displayed selections of the first set of selections; (ii) if a designated one of the second set of selections remains unpicked, enabling the player to pick one of the displayed selections of the second set of selections; and (iii) after receiving any player picks; (A) if the designated one of the first set of selections and the designated one of the second set of selections have both been picked, causing the at least one processor to execute the plurality of instructions to determine one of a set of a plurality of awards associated with the selection game based on a total quantity of initiated selection rounds, operate with the at least one display device to display the determined award, and increase the credit balance based on the determined award; and (B) if at least one of the designated one of the first set of selections and the designated one of the second set of selections remains unpicked, causing the at least one processor to execute the plurality of instructions to end said selection round and repeating (d) for another selection round; and (e) if a cashout input is received by a cashout button, causing the at least one processor to execute the plurality of instructions to initiate a payout associated with the credit balance. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A non-transitory computer readable medium storing a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
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(a) following receipt by an acceptor of a physical item associated with a monetary value, establish a credit balance based at least in part on the monetary value associated with the received physical item; (b) for a play of a selection game, cause at least one display device to display a first set of a plurality of selections and a second set of a plurality of selections; (c) initiate a selection round; (d) for said selection round; (i) if a designated one of the first set of selections remains unpicked, enable the player to pick one of the displayed selections of the first set of selections; (ii) if a designated one of the second set of selections remains unpicked, enable the player to pick one of the displayed selections of the second set of selections; and (iii) after receiving any player picks; (A) if the designated one of the first set of selections and the designated one of the second set of selections have both been picked, determine one of a set of a plurality of awards associated with the selection game based on a total quantity of initiated selection rounds, cause the at least one display device to display the determined award, and increase the credit balance based on the determined award; and (B) if at least one of the designated one of the first set of selections and the designated one of the second set of selections remains unpicked, end said selection round and repeat (d) for another selection round; and (e) if a cashout input is received by a cashout button, initiate a payout associated with the credit balance. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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Specification