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Gaming system and method providing a selection game associated with a plurality of different sets of pickable selections

  • US 9,449,467 B2
  • Filed: 09/25/2012
  • Issued: 09/20/2016
  • Est. Priority Date: 09/25/2012
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    at least one processor;

    at least one display device supported by the housing;

    a plurality of input devices supported by the housing, the plurality of input devices including an acceptor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;

    (a) if a physical item associated with a monetary value is received by the acceptor, establish a credit balance based at least in part on the monetary value associated with the received physical item;

    (b) for a play of a selection game, display a first set of a plurality of selections and a second set of a plurality of selections;

    (c) initiate a selection round;

    (d) for said selection round;

    (i) if a designated one of the first set of selections remains unpicked, enable the player to pick one of the displayed selections of the first set of selections;

    (ii) if a designated one of the second set of selections remains unpicked, enable the player to pick one of the displayed selections of the second set of selections; and

    (iii) after receiving any player picks;

    (A) if the designated one of the first set of selections and the designated one of the second set of selections have both been picked, determine one of a set of a plurality of awards associated with the selection game based on a total quantity of initiated selection rounds, display the determined award, and increase the credit balance based on the determined award; and

    (B) if at least one of the designated one of the first set of selections and the designated one of the second set of selections remains unpicked, end said selection round and repeat (d) for another selection round; and

    (e) if a cashout input is received by a cashout button, initiate a payout associated with the credit balance.

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