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Gaming machine with proximity sensing touchless display

  • US 9,452,351 B2
  • Filed: 08/29/2013
  • Issued: 09/27/2016
  • Est. Priority Date: 09/28/2001
  • Status: Expired due to Term
First Claim
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1. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:

  • a processor;

    a touchless display coupled to the processor, the touchless display configured to display a plurality of images within a display area, the plurality of images including input images displaying corresponding gaming input parameters and non-input informational images displaying gaming information, the input images being displayed in a different area of the display area than the non-input informational images; and

    a touchless input interface including a proximity sensor, the touchless input interface coupled to the processor and being implemented by the touchless display, the touchless input interface configured to register a proximity of a player'"'"'s finger with respect to the touchless display and sense the player'"'"'s finger at a first proximity depth and at a second proximity depth that is nearer to the touchless display than the first proximity depth, the processor configured to;

    detect the player'"'"'s finger being a predefined proximity depth away from the touchless display;

    determine a location of the player'"'"'s finger within the display area;

    determine if the player'"'"'s finger is positioned over a non-input informational image and responsively modify the non-input informational images to enlarge the gaming information being displayed with the non-input informational images when the player'"'"'s finger is at the first proximity depth; and

    determine if the player'"'"'s finger is positioned over an input image and responsively;

    initiate an activating feature including providing a tactile feedback to the player when the player'"'"'s finger is at the first proximity depth; and

    indent the input image displayed by the touchless display, determine an input parameter associated with the input image, and generate and transmit the input parameter to a host computer to initiate a corresponding player command when the player'"'"'s finger is at the second proximity depth.

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