Gaming machine with proximity sensing touchless display
First Claim
1. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
- a processor;
a touchless display coupled to the processor, the touchless display configured to display a plurality of images within a display area, the plurality of images including input images displaying corresponding gaming input parameters and non-input informational images displaying gaming information, the input images being displayed in a different area of the display area than the non-input informational images; and
a touchless input interface including a proximity sensor, the touchless input interface coupled to the processor and being implemented by the touchless display, the touchless input interface configured to register a proximity of a player'"'"'s finger with respect to the touchless display and sense the player'"'"'s finger at a first proximity depth and at a second proximity depth that is nearer to the touchless display than the first proximity depth, the processor configured to;
detect the player'"'"'s finger being a predefined proximity depth away from the touchless display;
determine a location of the player'"'"'s finger within the display area;
determine if the player'"'"'s finger is positioned over a non-input informational image and responsively modify the non-input informational images to enlarge the gaming information being displayed with the non-input informational images when the player'"'"'s finger is at the first proximity depth; and
determine if the player'"'"'s finger is positioned over an input image and responsively;
initiate an activating feature including providing a tactile feedback to the player when the player'"'"'s finger is at the first proximity depth; and
indent the input image displayed by the touchless display, determine an input parameter associated with the input image, and generate and transmit the input parameter to a host computer to initiate a corresponding player command when the player'"'"'s finger is at the second proximity depth.
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Accused Products
Abstract
A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player'"'"'s approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player'"'"'s finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like.
233 Citations
29 Claims
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1. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
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a processor; a touchless display coupled to the processor, the touchless display configured to display a plurality of images within a display area, the plurality of images including input images displaying corresponding gaming input parameters and non-input informational images displaying gaming information, the input images being displayed in a different area of the display area than the non-input informational images; and a touchless input interface including a proximity sensor, the touchless input interface coupled to the processor and being implemented by the touchless display, the touchless input interface configured to register a proximity of a player'"'"'s finger with respect to the touchless display and sense the player'"'"'s finger at a first proximity depth and at a second proximity depth that is nearer to the touchless display than the first proximity depth, the processor configured to; detect the player'"'"'s finger being a predefined proximity depth away from the touchless display; determine a location of the player'"'"'s finger within the display area; determine if the player'"'"'s finger is positioned over a non-input informational image and responsively modify the non-input informational images to enlarge the gaming information being displayed with the non-input informational images when the player'"'"'s finger is at the first proximity depth; and determine if the player'"'"'s finger is positioned over an input image and responsively; initiate an activating feature including providing a tactile feedback to the player when the player'"'"'s finger is at the first proximity depth; and indent the input image displayed by the touchless display, determine an input parameter associated with the input image, and generate and transmit the input parameter to a host computer to initiate a corresponding player command when the player'"'"'s finger is at the second proximity depth. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of using a player tracking device including a processor, a touchless display, and a touchless input interface including a proximity sensor and comprising the steps of:
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coupling the touchless display to the processor; coupling the touchless input interface to the processor; displaying, by the processor, a plurality of images within a display area on the touchless display, the plurality of images including input images displaying corresponding input parameters and non-input informational images displaying gaming information, the input images being displayed in a different area of the display area than the non-input informational images; associating the images with the touchless input interface; registering a proximity of a player'"'"'s finger in relation to the touchless display including sensing the player'"'"'s finger at a first proximity depth and at a second proximity depth that is nearer to the touchless display than the first proximity depth; detecting the player'"'"'s finger being a predefined proximity depth away from the touchless display; determining a location of the player'"'"'s finger within the display area; determining if the player'"'"'s finger is positioned over a non-input informational image and responsively modifying the non-input informational image to enlarge the gaming information being displayed with the non-input informational image when the player'"'"'s finger is at the first proximity depth; and determining if the player'"'"'s finger is positioned over an input image and responsively; initiating an activating feature including providing a tactile feedback to the player when the player'"'"'s finger is at the first proximity depth; and indenting the input image on the touchless display, determining an input parameter associated with the input image, and generating and transmitting the input parameter to a host computer to initiate a corresponding player command when the player'"'"'s finger is at the second proximity depth. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A non-transitory information recording medium on which a computer readable program is recorded that causes a computer to function as a player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
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a processor; a touchless display coupled to the processor, the touchless display configured to display a plurality of images within a display area, the plurality of images including input images displaying corresponding input parameters and non-input informational images displaying gaming information, the input images being displayed in a different area of the display area than the non-input informational images; and a touchless input interface including a proximity sensor, the touchless input interface coupled to the processor and being implemented by the touchless display, the touchless input interface configured to register a proximity of a player'"'"'s finger with respect to the touchless display and sense the player'"'"'s finger at a first proximity depth and at a second proximity depth that is nearer to the touchless display than the first proximity depth, the processor configured to; detect the player'"'"'s finger being a predefined proximity depth away from the touchless display; determine a location of the player'"'"'s finger within the display area; determine if the player'"'"'s finger is positioned over a non-input informational image and responsively modify the non-input informational image to enlarge the gaming information being displayed with the non-input informational image when the player'"'"'s finger is at the first proximity depth; and determine if the player'"'"'s finger is positioned over an input image and responsively; initiate an activating feature including providing a tactile feedback to the player when the player'"'"'s finger is at the first proximity depth; and indent the input image displayed by the touchless display, determine an input parameter associated with the input image, and generate and transmit the input parameter to a host computer to initiate a corresponding player command when the player'"'"'s finger is at the second proximity depth.
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Specification