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System and method for providing virtual items to users of a virtual space

  • US 9,452,356 B1
  • Filed: 06/30/2014
  • Issued: 09/27/2016
  • Est. Priority Date: 06/30/2014
  • Status: Active Grant
First Claim
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1. A game server that provides virtual items to users of a virtual space, the game server comprising:

  • one or more physical processors configured by machine-readable instructions to;

    receive commands over a network from client computing platforms associated with the users;

    perform operations in a game space associated with an online game in response to the commands received over the network from the client computing platforms associated with the users, wherein receiving the commands and performing the operations facilitates participation by multiple users in the online game;

    manage one or more affiliations within the online game, wherein managing the one or more affiliations includes receiving affiliation information over the network from the client computing platforms associated with the users requesting and/or accepting association with the one or more affiliations, a given affiliation within the online game comprising a discrete group of users with a relationship having a functional significance within the online game that has an impact on game play, wherein the affiliations comprise a first affiliation within a first online game between a group of users including a first user and a second user;

    transmit affiliation game unit information over the network to the client computing platforms that makes affiliation game units associated with affiliations within the online game available to one or more of the users in the affiliations, wherein the affiliation game units are controllable in the online game by individual ones of the users in the affiliations with which they are associated, the affiliation game units including a first affiliation game unit associated with the first affiliation;

    increase a level value of one or more benefit metrics of the affiliation game units in response to receiving information over the network from the client computing platforms indicating the users in the affiliations provided one or more virtual items, such that a first level value of a first benefit metric of the first affiliation game unit is increased in response to receiving information over the network from a first client computing platform associated with the first user and a second client computing platform associated with the second user indicating the first user and the second user provided one or more virtual items.

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