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Partition of a 3D scene into a plurality of zones processed by a computing resource

  • US 9,454,842 B2
  • Filed: 12/16/2013
  • Issued: 09/27/2016
  • Est. Priority Date: 12/21/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method for partitioning a three-dimensional scene into a plurality of zones, each zone being processed by a computing resource, the method comprising:

  • providing a three-dimensional scene comprising one or more objects, each object generating a computing resource cost;

    determining a set of locations in the three-dimensional scene;

    filling each location of the determined set with a corresponding maximum occupancy of objects that reaches a respective most expensive computing cost;

    computing, for each given location of the determined set, a maximum computing cost density, wherein the computing comprises computing a ratio P/A, and wherein P is a measured percentage of a computing resource required for processing the given location, and A is an area or a volume of the given location in the three-dimensional scene; and

    grouping adjacent locations into one or more zones, each zone having a resulting computing cost density guarantying a real-time performance of the respective zone, resulting in the three-dimensional scene being partitioned into the one or more zones.

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