Augmented reality playspaces with adaptive game rules
First Claim
1. A method for generating an augmented reality environment, comprising:
- generating one or more virtual objects associated with a computing application using a mobile device, the one or more virtual objects include a first virtual object;
identifying one or more real-world objects within a first real-world environment that are of a particular type;
acquiring a computing application requirement that a particular number of real-world objects of the particular type be identified within the first real-world environment from the computing application;
determining that a number of the one or more real-world objects identified within the first real-world environment of the particular type is not equal to the particular number of real-world objects required by the computing application;
adjusting the one or more virtual objects in response to determining that the number of the one or more real-world objects identified within the first real-world environment of the particular type is not equal to the particular number of real-world objects required by the computing application, the one or more virtual objects include a first virtual object that moves within the augmented reality environment;
detecting a particular sound using the mobile device;
determining a distance between the first virtual object within the augmented reality environment and the mobile device;
setting a degree of transparency for the first virtual object based on the distance between the first virtual object within the augmented reality environment and the mobile device in response to detecting the particular sound;
generating one or more images associated with the first virtual object based on the degree of transparency; and
displaying on the mobile device the one or more images, the one or more images are displayed such that the first virtual object is perceived to exist within the augmented reality environment.
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Accused Products
Abstract
A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
27 Citations
20 Claims
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1. A method for generating an augmented reality environment, comprising:
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generating one or more virtual objects associated with a computing application using a mobile device, the one or more virtual objects include a first virtual object; identifying one or more real-world objects within a first real-world environment that are of a particular type; acquiring a computing application requirement that a particular number of real-world objects of the particular type be identified within the first real-world environment from the computing application; determining that a number of the one or more real-world objects identified within the first real-world environment of the particular type is not equal to the particular number of real-world objects required by the computing application; adjusting the one or more virtual objects in response to determining that the number of the one or more real-world objects identified within the first real-world environment of the particular type is not equal to the particular number of real-world objects required by the computing application, the one or more virtual objects include a first virtual object that moves within the augmented reality environment; detecting a particular sound using the mobile device; determining a distance between the first virtual object within the augmented reality environment and the mobile device; setting a degree of transparency for the first virtual object based on the distance between the first virtual object within the augmented reality environment and the mobile device in response to detecting the particular sound; generating one or more images associated with the first virtual object based on the degree of transparency; and displaying on the mobile device the one or more images, the one or more images are displayed such that the first virtual object is perceived to exist within the augmented reality environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. One or more storage devices containing processor readable code for programming one or more processors to perform a method for generating an augmented reality environment comprising the steps of:
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identifying a first set of real-world objects within a first real-world environment; generating one or more virtual objects associated with a computing application, the generating one or more virtual objects includes generating the one or more virtual objects based on the first set of real-world objects; identifying a second set of real-world objects within a second real-world environment different from the first real-world environment that are of a particular type, the identifying a second set of real-world objects is performed subsequent to the generating one or more virtual objects; acquiring a computing application requirement that a particular number of real-world objects of the particular type be identified within the second real-world environment from the computing application; determining that a number of the second set of real-world objects identified within the second real-world environment of the particular type is not equal to the particular number of real-world objects required by the computing application; adjusting the one or more virtual objects in response to the determining that the number of the second set of real-world objects identified within the second real-world environment of the particular type is not equal to the particular number of real-world objects required by the computing application, the one or more virtual objects include a first virtual object that moves within the augmented reality environment; displaying on a mobile device one or more images associated with the one or more virtual objects, the one or more images are displayed such that the one or more virtual objects are perceived to exist within the second real-world environment; detecting a particular sound within the second real-world environment;
determining a distance between the first virtual object within the augmented reality environment and the mobile device;setting a degree of transparency for the first virtual object based on the distance between the first virtual object within the augmented reality environment and the mobile device in response to detecting the particular sound; generating one or more new images associated with the first virtual object based on the degree of transparency; and displaying on the mobile device the one or more new images such that the first virtual object is perceived to be partially transparent within the second real-world environment in response to detecting the particular sound. - View Dependent Claims (10, 11, 12, 13, 14)
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15. An electronic device for generating an augmented reality environment, comprising:
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one or more processors configured to identify one or more real-world objects within a first real-world environment and generate one or more virtual objects associated with a computing application based on the one or more real-world objects, the one or more processors configured to identify one or more other real-world objects within a second real-world environment different from the first real-world environment that are of a particular type and acquire a computing application requirement that a particular number of real-world objects of the particular type be identified within the second real-world environment from the computing application, the one or more processors configured to determine that a number of the one or more other real-world objects identified within the second real-world environment that are of the particular type is not equal to the particular number of real-world objects required by the computing application, the one or more processors configured to adjust the one or more virtual objects in response to determining that the number of the one or more other real-world objects identified within the second real-world environment that are of the particular type is not equal to the particular number of real-world objects required by the computing application, the one or more virtual objects include a first virtual object that moves within the augmented reality environment, and detect a particular sound within the second real-world environment, the one or more processors configured to determine a distance between the first virtual object within the augmented reality environment and the electronic device and set a degree of transparency for the first virtual object based on the distance between the first virtual object within the augmented reality environment and the electronic device in response to detecting the particular sound, the one or more processors configured to generate one or more images associated with the first virtual object based on the degree of transparency; and a display configured to display the one or more images, the one or more images are displayed such that the first virtual object is perceived to exist within the augmented reality environment. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification