Firearms training method using protocol based upon threat pattern recognition
First Claim
1. A method comprising:
- providing a firearm training simulation wherein the firearm training simulation depicts an assailant presenting a weapon to engage a trainee interacting with the simulation to simulate a deadly force encounter between the trainee and the assailant of the simulation, the simulation having a recognition portion comprising a video of the assailant presenting the weapon to engage the trainee and an engagement portion being representative of the assailant engaging the trainee with the weapon, the engagement portion comprising a learning cue stimulus configured to stimulate the trainee;
applying color patterns to the video in a manner such that the color patterns are superimposed over portions of the video of the assailant presenting the weapon, the color patterns being configured to stimulate the trainee concerning muscle movement locations of the assailant presenting the weapon; and
instructing the trainee in weapon recognition by directing the trainee to observe the color patterns of the video of the recognition portion of the simulation, and by presenting the recognition portion of the simulation to the trainee at least three times, a first time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at first speed corresponding to real time, a second time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a second speed that is less than the first speed, and a third time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a third speed that is less than the first speed but greater than the second speed; and
training the trainee in tactical engagement of the assailant by presenting the recognition portion and the engagement portion of the simulation to the trainee at least three times, a first time tactical engagement presentation being the presentation of the recognition portion of the simulation and the engagement portion of the simulation at first speed corresponding to real time, a second time tactical engagement presentation being the presentation of the recognition portion and the engagement portion of the simulation at a second speed that is less than the first speed, and a third time tactical engagement presentation being the presentation of the recognition portion and the engagement portion of the simulation at a third speed that is less than the first speed but greater than the second speed; and
wherein the learning cue stimulus is negative.
1 Assignment
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Accused Products
Abstract
A training simulation depicts an assailant presenting a weapon to engage a trainee to simulate a deadly force encounter. The simulation has a recognition portion that is representative of the assailant presenting the weapon to engage the trainee. In accordance with a step of the method, the trainee is instructed by presenting the recognition portion to the trainee at least three times: a first time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at first speed corresponding to real time, a second time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a second speed that is less than the first speed, and a third time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a third speed that is less than the first speed but greater than the second speed.
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Citations
19 Claims
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1. A method comprising:
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providing a firearm training simulation wherein the firearm training simulation depicts an assailant presenting a weapon to engage a trainee interacting with the simulation to simulate a deadly force encounter between the trainee and the assailant of the simulation, the simulation having a recognition portion comprising a video of the assailant presenting the weapon to engage the trainee and an engagement portion being representative of the assailant engaging the trainee with the weapon, the engagement portion comprising a learning cue stimulus configured to stimulate the trainee; applying color patterns to the video in a manner such that the color patterns are superimposed over portions of the video of the assailant presenting the weapon, the color patterns being configured to stimulate the trainee concerning muscle movement locations of the assailant presenting the weapon; and instructing the trainee in weapon recognition by directing the trainee to observe the color patterns of the video of the recognition portion of the simulation, and by presenting the recognition portion of the simulation to the trainee at least three times, a first time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at first speed corresponding to real time, a second time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a second speed that is less than the first speed, and a third time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a third speed that is less than the first speed but greater than the second speed; and training the trainee in tactical engagement of the assailant by presenting the recognition portion and the engagement portion of the simulation to the trainee at least three times, a first time tactical engagement presentation being the presentation of the recognition portion of the simulation and the engagement portion of the simulation at first speed corresponding to real time, a second time tactical engagement presentation being the presentation of the recognition portion and the engagement portion of the simulation at a second speed that is less than the first speed, and a third time tactical engagement presentation being the presentation of the recognition portion and the engagement portion of the simulation at a third speed that is less than the first speed but greater than the second speed; and
wherein the learning cue stimulus is negative. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method comprising:
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providing a firearm training simulation wherein the firearm training simulation depicts an assailant presenting a weapon to engage a trainee interacting with the simulation to simulate a deadly force encounter between the trainee and the assailant of the simulation, the simulation having a recognition portion comprising a video of the assailant presenting the weapon to engage the trainee, and including an engagement portion that comprises a learning cue, wherein the learning cue stimulus is a negative stimulus; applying color patterns to the video in a manner such that the color patterns are superimposed over portions of the video of the assailant presenting the weapon, the color patterns being configured to stimulate the trainee concerning muscle movement locations of the assailant presenting the weapon; and instructing the trainee in weapon recognition by directing the trainee to observe the color patterns of the video of the recognition portion of the simulation, and by presenting the recognition portion of the simulation to the trainee at least three times, a first time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at first speed corresponding to real time, a second time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a second speed that is less than the first speed, and a third time weapon pattern recognition presentation being the presentation of the recognition portion of the simulation at a third speed that is less than the first speed but greater than the second speed. - View Dependent Claims (18, 19)
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Specification