×

Sensor-based gaming system for an avatar to represent a player in a virtual environment

  • US 9,457,229 B2
  • Filed: 04/02/2014
  • Issued: 10/04/2016
  • Est. Priority Date: 12/21/2012
  • Status: Active Grant
First Claim
Patent Images

1. A method comprising:

  • wirelessly receiving non-sensor based player input from a first player, the player input including a set of first measurements associated with the first player, the set of first measurements describing one or more biological measurements corresponding to the first player;

    generating, based on the first measurement, a first player profile associated with the first player and including a first avatar depicting a virtual embodiment of the first player in a virtual world;

    wirelessly receiving first sensor data from a plurality of first sensors associated with the first player, the first sensor data describing a change in a real world position of the first player in a real world;

    determining a first estimate of a first player movement based on the set of first measurements and the first sensor data so that the first estimate of the first player movement is determined based on a combination of (1) the one or more biological measurements and (2) the first sensor data describing the change in the real world position of the first player in the real world;

    determining, based on the first estimate, a first difference between a first screen position of the first avatar in the virtual world and the real world position of the first player in the real world;

    generating first avatar image data representative of movement of the first avatar corresponding to movement of the first player, the first avatar image data generated based on the first difference between the first screen position of the first avatar in the virtual world and the real world position of the first player in the real world;

    generating a first random number based on the first sensor data that is used as a first seed for a random number generator in a first game;

    causing a competition to be displayed on a display device, an outcome of the competition dependent at least in part on the first random number, wherein the competition is configured so that the first player competes with a mirror image of a plurality of movements of the first player so that the first player is playing against themselves; and

    accepting a bid from a second player gambling on the outcome of the competition, wherein the first movement of the first player is not the same as a second movement of the first player in a second game so that;

    (1) the first sensor data from the first movement and the second movement are different (2) the first seed for the first game is different than a second seed for the second game, the second seed used by the random number generator to generate a second random number; and

    (3) the first random number and the second random number outputted by the random number generator for the first game and the second game are truly random because the first movement and the second movement are different, thereby providing a valid game of chance for the first game and the second game.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×