System and method for providing speed-up quest offers to users during idle time
First Claim
1. A system configured to speed up game actions requiring a wait time in an online game, the system comprising:
- one or more physical computer processors configured by machine-readable instructions to;
manage user profiles of one or more users of the online game;
execute an instance of the online game, and to implement the instance of the online game to facilitate participation of the user in the online game via a client computing platform, wherein facilitating participation in the online game includes executing actions in the instance of the online game in response to receiving action requests from the user, and wherein execution of the actions are delayed from reception of corresponding action requests by wait times associated with the actions;
effectuate presentation on the client computing platform of speed-up quest offers to the user for wait times that are open, wherein a first speed-up quest offer sets forth a first quest performable by the user in the online game during a first open wait time for an associated first action requested by the user;
generate a speed-up quest offer notification to be presented on the client computing platform, wherein the notification includes a first quest activity type and a first quest speed-up factor or a first quest speed-up time configured to advance the first action requiring the first open wait time within the instance of the online game;
detect successful performance of speed-up quests by the user in the online game; and
implement speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game such that in response to detection of successful performance of the first quest in the online game during the first open wait time, a first speed-up is implemented by reducing the first open wait time.
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Accused Products
Abstract
A system and method for executing an instance of an online game to facilitate participation of the user in the online game. The system and method include executing actions in the instance of the online game that are delayed from reception of corresponding action requests by wait times associated with the actions. The system and method include effectuating presentation of speed-up quest offers to the user for wait times that are open. The system and method include detecting successful performance of speed-up quests by the user in the online game and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game. The system and method include in response to detection of successful performance of the first quest in the online game during the first open wait time implementing a first speed-up by reducing the first open wait time.
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Citations
38 Claims
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1. A system configured to speed up game actions requiring a wait time in an online game, the system comprising:
one or more physical computer processors configured by machine-readable instructions to; manage user profiles of one or more users of the online game; execute an instance of the online game, and to implement the instance of the online game to facilitate participation of the user in the online game via a client computing platform, wherein facilitating participation in the online game includes executing actions in the instance of the online game in response to receiving action requests from the user, and wherein execution of the actions are delayed from reception of corresponding action requests by wait times associated with the actions; effectuate presentation on the client computing platform of speed-up quest offers to the user for wait times that are open, wherein a first speed-up quest offer sets forth a first quest performable by the user in the online game during a first open wait time for an associated first action requested by the user; generate a speed-up quest offer notification to be presented on the client computing platform, wherein the notification includes a first quest activity type and a first quest speed-up factor or a first quest speed-up time configured to advance the first action requiring the first open wait time within the instance of the online game; detect successful performance of speed-up quests by the user in the online game; and implement speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game such that in response to detection of successful performance of the first quest in the online game during the first open wait time, a first speed-up is implemented by reducing the first open wait time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A system configured to speed up game actions requiring a wait time in an online game, the system comprising:
one or more physical computer processors configured by machine-readable instructions to; manage user profiles of one or more users of the online game;
execute an instance of the online game, and to implement the instance of the online game to facilitate participation of the user in the online game via a client computing platform, wherein facilitating participation in the online game includes executing actions in the instance of the online game in response to receiving action requests from the user, and wherein execution of the actions are delayed from reception of corresponding action requests by wait times associated with the actions;effectuate presentation on the client computing platform of speed-up quest offers to the user for wait times that are open, wherein a first speed-up quest offer sets forth a first quest performable by the user in the online game during a first open wait time for an associated first action requested by the user; generate a speed-up quest offer notification to be presented on the client computing platform, wherein the notification includes information that includes a speed-up time amount notification configured to notify the user that the first action that requires a respective game wait time including the first open wait time may be sped up or has been sped up by a time that is scaled depending on difficulty of a mission of the first quest, and the speed-up time amount roughly represents about 5-10% of the first open wait time; and implement speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game such that in response to detection of successful performance of the first quest in the online game during the first open wait time, a first speed-up is implemented by reducing the first open wait time.
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20. A computer-implemented method for speeding up game activity requiring a wait time in an online game, the method being implemented in a computer system that includes one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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managing user profiles of one or more users of the online game; executing an instance of the online game; implementing the instance of the online game to facilitate participation of the user in the online game; executing actions in the instance of the online game in response to receiving action requests from the user, wherein execution of the actions are delayed from reception of corresponding action requests by wait times associated with the actions; effectuating presentation on the client computing platform of speed-up quest offers to the user for wait times that are open, wherein a first speed-up quest offer sets forth a first quest performable by the user in the online game during a open first wait time for an associated first action requested by the user; generating a speed-up quest offer notification to be presented on the client computing platform, wherein the notification includes a first quest activity type and a first quest speed-up factor or a first quest speed-up time configured to advance the first action requiring the first wait time within the instance of the online game; detecting successful performance of speed-up quests by the user in the online game; and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game such that in response to detection of successful performance of the first quest in the online game during the first open wait time, implementing a first speed-up by reducing the first open wait time. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. A method for speeding up game activity requiring a wait time in an online game, the method being implemented in a computer system that includes one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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managing user profiles of one or more users of the online game; executing an instance of the online game; implementing the instance of the online game to facilitate participation of the user in the online game; executing actions in the instance of the online game in response to receiving action requests from the user, wherein execution of the actions are delayed from reception of corresponding action requests by wait times associated with the actions; effectuating presentation on the client computing platform of speed-up quest offers to the user for wait times that are open, wherein a first speed-up quest offer sets forth a first quest performable by the user in the online game during a open first wait time for an associated first action requested by the user; generating a speed-up quest offer notification to be presented on the client computing platform, wherein the notification includes information that includes a speed-up time amount notification configured to notify the user that the first action that requires a respective game wait time including the first open wait time may be sped up or has been sped up by a time that is scaled depending on difficulty of a mission of the first quest, and the speed-up time amount roughly represents about 5-10% of the first open wait time; and detecting successful performance of speed-up quests by the user in the online game; and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game such that in response to detection of successful performance of the first quest in the online game during the first open wait time, implementing a first speed-up by reducing the first open wait time.
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Specification