Method and apparatus for managing a gaming application
First Claim
1. A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:
- detecting a difference between a first gaming resource of a first device and a second gaming resource of a second device, the difference being detected responsive to a request to initiate a video game;
instructing the first device, the second device, or both to adjust a resource configuration to mitigate the difference between the first gaming resource and the second gaming resource; and
coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device.
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Accused Products
Abstract
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed.
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Citations
20 Claims
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1. A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:
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detecting a difference between a first gaming resource of a first device and a second gaming resource of a second device, the difference being detected responsive to a request to initiate a video game; instructing the first device, the second device, or both to adjust a resource configuration to mitigate the difference between the first gaming resource and the second gaming resource; and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method, comprising:
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detecting, by a system including a processor, a difference between a first presentation parameter of a first device and a second presentation parameter of a second device, wherein the detecting of the difference is responsive to a request to initiate a communication session associated with the first and second devices; providing, by the system, to the first device, the second device or both, instructions to adjust a resource configuration to reduce the difference between the first presentation parameter and the second presentation parameter; and coordinating, by the system, an exchange of first control information provided by the first device and second control information provided by the second device to enable the communication session between the first device and the second device. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A device, comprising:
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a memory that stores instructions; and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising; receiving instructions to transmit to a first communication device a stream associated with a gaming application responsive to a determination that the first communication device lacks a resource to locally initiate the gaming application; transmitting the stream to the first communication device; receiving first control information and second control information, wherein the first control information is generated by the first communication device, wherein the second control information is generated by a second communication device to enable a multiplayer game between the first communication device and the second communication device, and wherein the first communication device, the second communication device or both are instructed to change a resource configuration to mitigate a detected difference between a first gaming resource of the first communication device and a second gaming resource of the second communication device; and modifying a feature of the gaming application to reduce an advantage to play the gaming application from one of the first communication device and the second communication device. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification