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System and method for playing an interactive game

DC
  • US 9,463,380 B2
  • Filed: 01/28/2016
  • Issued: 10/11/2016
  • Est. Priority Date: 04/05/2002
  • Status: Expired due to Term
First Claim
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1. A wireless game token for enabling a game participant to securely access one or more restricted portions or features of a game played on a compatible gaming device, said wireless game token comprising a passive radio frequency identification (RFID) tag comprising:

  • an antenna configured to be energized by an RFID reader associated with a computerized gaming device comprising a personal computer, home game console or portable gaming device;

    a radio frequency (RF) transceiver electrically coupled to said antenna and configured to provide short-range two-way wireless communications with said RFID reader over a limited communication range of less than 60 cm and wherein said short-range two-way wireless communications are facilitated at least in part through inductive coupling between said antenna and said RFID reader; and

    non-volatile memory storing;

    (i) a unique identification number; and

    (ii) at least one access code that is encrypted using a key-based encryption algorithm with at least a first encryption key comprising said unique identification number;

    wherein said at least one access code is configured to be decrypted using a key-based decryption algorithm with at least a second encryption key that is different than said first encryption key; and

    wherein said at least one access code is configured, when decrypted and communicated to said computerized gaming device, to enable a game participant to access one or more portions or features of a game that would otherwise be inaccessible to said game participant.

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