Advertising impression determination
First Claim
Patent Images
1. A method for verifying an advertising impression in a virtual three-dimensional environment, the method comprising:
- identifying that a portion of the virtual three-dimensional environment is tagged as an advertisement area;
providing a stream of an advertisement to the tagged advertisement area, wherein the advertisement is streamed in real-time;
rendering the stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment;
executing instructions stored in memory, wherein execution of the instructions by a processor;
identifies that a character is within a predetermined distance from the advertisement within the tagged advertisement area, andidentifies that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed; and
updating advertising impression information stored in memory regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression.
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Abstract
Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
846 Citations
20 Claims
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1. A method for verifying an advertising impression in a virtual three-dimensional environment, the method comprising:
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identifying that a portion of the virtual three-dimensional environment is tagged as an advertisement area; providing a stream of an advertisement to the tagged advertisement area, wherein the advertisement is streamed in real-time; rendering the stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment; executing instructions stored in memory, wherein execution of the instructions by a processor; identifies that a character is within a predetermined distance from the advertisement within the tagged advertisement area, and identifies that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed; and updating advertising impression information stored in memory regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 20)
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10. A system for verifying an advertising impression in a three-dimensional environment of a network game, the system comprising:
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memory that stores a plurality of advertisements; and a processor that executes instructions stored in memory, wherein execution of the instructions by the processor; identifies that a portion of the virtual three-dimensional environment is tagged as an advertisement area, and renders a stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment; and a communication interface that provides the stream of an advertisement from the plurality of advertisements to the tagged advertisement area, wherein the advertisement is streamed in real-time, and wherein the stream of advertisement is provided to the tagged advertisement area when a character has been detected in an area that is a pre-determined distance away from the tagged advertisement area; wherein further execution of instructions by the processor; identifies that a character is within a predetermined distance from the advertisement within the tagged advertisement area, and identifies that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed, wherein memory updates stored advertising impression information regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for verifying an advertising impression in a virtual three-dimensional environment, the method comprising:
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identifying that a portion of the virtual three-dimensional environment is tagged as an advertisement area; providing a stream of an advertisement to the tagged advertisement area, wherein the advertisement is streamed in real-time; rendering the stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment; identifying that a character is within a predetermined distance from the advertisement, and identifying that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed; and updating advertising impression information stored in memory regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression.
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Specification