System and method for providing benefits on wagering and non-wagering networks
First Claim
1. A method of implementing a wagering incentive across a plurality of distinct networks, the first network being a non-wagering network operated by or for a first entity and the second network being a wagering network operatively associated with a wagering-game machine operated by or for a second entity distinct from the first entity, the method comprising:
- offering, via a communications controller of a community server in said first network, an incentive to a participant of said first network to play a wagering game on said wagering-game machine of said second network;
receiving information from the second network comprising wagering-game machine gaming session information relating to a player'"'"'s gaming session on said wagering-game machine;
determining, using a processor operatively associated with said first network, a number of points to be awarded in association with the gaming session information;
adding, using the processor operatively associated with said first network, said number of points to a number of points stored in a player profile to yield a total number of points stored in the player profile;
comparing, using the processor operatively associated with said first network, the total number of points stored in the player profile to a total number of points stored in other player profiles for said wagering-game machine or comparing the total number of points stored in the player profile to a ranking schedule for said wagering-game machine;
determining, using the processor operatively associated with said first network, if the total number of points stored in the player profile corresponds to a higher rank in said ranking schedule for said wagering-game machine compared to a threshold rank in said ranking schedule associated with the number of points stored in the player profile; and
increasing, using the processor operatively associated with said first network, an incentive available in association with said player profile on said first network or on said wagering-game machine of said second network if the total number of points stored in the player profile corresponds to the higher rank.
7 Assignments
0 Petitions
Accused Products
Abstract
A gaming system community server communications controller sends information to a wagering-game server. A community server processor obtains gaming session information relating to a player'"'"'s gaming session from the wagering-game server or wagering-game machine. The system determines whether the gaming session information satisfies a condition precedent to an award of player profile content comprising a currency in a community server secondary economy, game content available to the player on the community server, non-game content available to the player on the community server, game content available to the wagering-game machine player, non-game content available to the wagering-game machine player, and/or game content available to the player from the wagering-game server. The player profile content is stored in association with the player identified in the gaming session information and the information sent to the wagering-game server by the communications controller includes information relating to a location-based incentive available to the player.
315 Citations
26 Claims
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1. A method of implementing a wagering incentive across a plurality of distinct networks, the first network being a non-wagering network operated by or for a first entity and the second network being a wagering network operatively associated with a wagering-game machine operated by or for a second entity distinct from the first entity, the method comprising:
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offering, via a communications controller of a community server in said first network, an incentive to a participant of said first network to play a wagering game on said wagering-game machine of said second network; receiving information from the second network comprising wagering-game machine gaming session information relating to a player'"'"'s gaming session on said wagering-game machine; determining, using a processor operatively associated with said first network, a number of points to be awarded in association with the gaming session information; adding, using the processor operatively associated with said first network, said number of points to a number of points stored in a player profile to yield a total number of points stored in the player profile; comparing, using the processor operatively associated with said first network, the total number of points stored in the player profile to a total number of points stored in other player profiles for said wagering-game machine or comparing the total number of points stored in the player profile to a ranking schedule for said wagering-game machine; determining, using the processor operatively associated with said first network, if the total number of points stored in the player profile corresponds to a higher rank in said ranking schedule for said wagering-game machine compared to a threshold rank in said ranking schedule associated with the number of points stored in the player profile; and increasing, using the processor operatively associated with said first network, an incentive available in association with said player profile on said first network or on said wagering-game machine of said second network if the total number of points stored in the player profile corresponds to the higher rank. - View Dependent Claims (2)
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3. A method of implementing a wagering incentive, the method comprising the acts of:
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storing in association with a first player profile, on a non-transient physical computer readable medium, wagering game machine gaming session information relating to a first player'"'"'s gaming session on a wagering game machine operatively associated with a wagering network of one or more wagering game machines; determining, using a processing device operatively associated with said non-transient physical computer readable medium, a number of points to be added to a first player profile point total based on the wagering game machine gaming session information; using the processing device, adding the number of points to the first player profile point total stored in the non-transient physical computer readable medium;
comparing, using the processing device, the first player profile point total to point totals in a plurality of second player profiles stored in the non-transient physical computer readable medium;determining, responsive to the act of comparing, a rank of the first player based on the first player profile point total relative to the point totals of second players and corresponding ranks of the second players based on the point totals of the second profiles relative to the first player profile total; causing a first benefit to be provided to the first player at the one or more of the wagering game machines, via the processing device, responsive to the rank of the first player exceeding at least one of the corresponding ranks of the second players; communicating the rank of the first player and the corresponding ranks of the second players between a non-wagering network community server and the wagering network; and causing a second benefit to be provided to the first player at the non-wagering network community server, via the processing device, responsive to the rank of the first player exceeding at least one of the corresponding ranks of the second players. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A system for implementing a wagering incentive, the system comprising:
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a non-transient physical computer readable medium; a wagering game machine configured to conduct a wagering game; and a processing device communicatively coupled with the non-transient physical computer readable medium and the wagering game machine, wherein the processing device is configured to determine, from gaming session information relating to a first player'"'"'s gaming session on the wagering game machine operatively associated with a wagering network of one or more wagering game machines, a number of points to be added to a first player profile point total stored in the non-transient physical computer readable medium, wherein the processing device is further configured to add the number of points to the first player profile point total and to compare the first player profile point total to point totals in a plurality of second player profiles to determine a rank of the first player based on the first player profile point total relative to the point totals of the second player profiles and corresponding ranks of the second players based on the point totals of the second profiles relative to the first player profile total, wherein the processing device is further configured to cause a first benefit to be provided to the first player in a subsequent gaming session at the one or more of the wagering game machines, responsive to the rank of the first player exceeding at least one of the corresponding ranks of the second players, wherein the processing device is further configured to communicate the rank of the first player and the corresponding ranks of the second players between a non-wagering network community server and the wagering network, and wherein the processing is further configured to cause a second benefit to be provided to the first player at the non-wagering network community server responsive to the rank of the first player exceeding at least one of the corresponding ranks of the second players. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification