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System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user

  • US 9,468,851 B1
  • Filed: 02/19/2015
  • Issued: 10/18/2016
  • Est. Priority Date: 05/16/2013
  • Status: Active Grant
First Claim
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1. A system for facilitating an interface-based virtual space tournament generation, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of an online game, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates participation by the users in the online game by executing actions in the instance of the online game in response to commands received over the network from the client computing platforms associated with the users;

    obtain event criteria by which achievement of users of the online game is to be ranked as part of a limited time event;

    rank users according to their achievement in the online game in terms of the event criteria during an event time period over which the limited time event takes place;

    determine awards to be distributed to the users, the awards including a first award to be distributed to a first user, the first award having a first component and a second component, the second component of the first award being determined based on progress of the first user, irrespective of any other user'"'"'s progress, with respect to the event criteria during the event time period, and the first component of the first award being determined based on the relative ranking of the first user with respect to the other users; and

    transmit award information over the network to the client computing platforms associated with one or more of the users to distribute the awards to appropriate users such that inventories associated with the appropriate users reflect distribution of the rewards.

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