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Interactive video game with visual lighting effects

  • US 9,474,961 B2
  • Filed: 02/25/2016
  • Issued: 10/25/2016
  • Est. Priority Date: 12/22/2011
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to:

  • determine that a first physical object is proximate to a peripheral, the first physical object being representative of a virtual character playable within a video game;

    determine that information received from the first physical object through the peripheral includes an identifier associated with the virtual character;

    command display of a representation of the virtual character within the video game; and

    while the first physical object is proximate to the peripheral;

    determine that a second physical object is proximate to the peripheral, the second physical object being representative of a virtual object within the video game,determine that information received from the second physical object through the peripheral includes an identifier associated with the virtual object;

    command display of a representation of the virtual object within the video game,illuminate a first light source of the peripheral to produce a first lighting effect in response to a first game play event, andilluminate a second light source of the peripheral to produce a second lighting effect in response to a second game play event.

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