Interactive video game with visual lighting effects
First Claim
Patent Images
1. A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to:
- determine that a first physical object is proximate to a peripheral, the first physical object being representative of a virtual character playable within a video game;
determine that information received from the first physical object through the peripheral includes an identifier associated with the virtual character;
command display of a representation of the virtual character within the video game; and
while the first physical object is proximate to the peripheral;
determine that a second physical object is proximate to the peripheral, the second physical object being representative of a virtual object within the video game,determine that information received from the second physical object through the peripheral includes an identifier associated with the virtual object;
command display of a representation of the virtual object within the video game,illuminate a first light source of the peripheral to produce a first lighting effect in response to a first game play event, andilluminate a second light source of the peripheral to produce a second lighting effect in response to a second game play event.
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0 Petitions
Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user'"'"'s gameplay experience.
75 Citations
30 Claims
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1. A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to:
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determine that a first physical object is proximate to a peripheral, the first physical object being representative of a virtual character playable within a video game; determine that information received from the first physical object through the peripheral includes an identifier associated with the virtual character; command display of a representation of the virtual character within the video game; and while the first physical object is proximate to the peripheral; determine that a second physical object is proximate to the peripheral, the second physical object being representative of a virtual object within the video game, determine that information received from the second physical object through the peripheral includes an identifier associated with the virtual object; command display of a representation of the virtual object within the video game, illuminate a first light source of the peripheral to produce a first lighting effect in response to a first game play event, and illuminate a second light source of the peripheral to produce a second lighting effect in response to a second game play event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A peripheral device for a gaming console, comprising:
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a housing having a plurality of translucent surfaces; a first light source and a second light source within the housing; at least one interface for reading machine readable information from a first physical toy object and a second physical toy object when the first physical toy object and the second physical toy object are proximate to the housing; an interface for transmitting the machine readable information of the first physical toy object and the machine readable information of the second physical toy object to a gaming console, wherein the gaming console uses the machine readable information of the first physical toy object to command display of a first virtual object in a video game corresponding to the first physical object, and wherein the gaming console uses the machine readable information of the second physical toy object to command display of a second virtual object in the video game corresponding to the second physical object; an interface for receiving instructions from the gaming console; circuitry for controlling the first light source and the second light source to emit light responsive to the received instructions from the gaming console, to cause a visual effect through the plurality of translucent surfaces. - View Dependent Claims (11, 12, 13, 20)
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14. The peripheral device of 10, wherein the light emitted by the first light source in response to the received instructions flashes.
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15. The peripheral device of 10, wherein the light emitted by the second light source in response to the received instructions flashes.
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16. The peripheral device of 10, wherein the first physical object comprises a translucent base.
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17. The peripheral device of 10, wherein the second physical object comprises a translucent base.
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18. The peripheral device of 16, wherein the translucent base of the first physical object has a blue tint.
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19. The peripheral device of 17, wherein the translucent base of the second physical object has a blue tint.
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21. A method for controlling a plurality of light sources of a peripheral, said peripheral being coupled to a system executing a videogame, the method comprising:
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detecting, by the peripheral, a first physical object proximate to the peripheral, the first physical object being representative of a first virtual character playable within the videogame; receiving, by the peripheral, information of the first physical object; transmitting, by the peripheral, the information of the first physical object to the system executing the videogame; displaying a representation of the first virtual character within the videogame; and while the first physical object is proximate to the peripheral; detecting, by the peripheral, a second physical object proximate to the peripheral, the second physical object being representative of a virtual object within the videogame, receiving, by the peripheral, information of the second physical object, transmitting, by the peripheral, the information of the second physical object to the system executing the videogame, displaying a representation of the virtual object within the videogame, while the second physical object is proximate to the peripheral; detecting, by the peripheral, a third physical object proximate to the peripheral, the third physical object being representative of a second virtual character within the videogame, receiving, by the peripheral, information of the third physical object, transmitting, by the peripheral, the information of the third physical object to the system executing the videogame, displaying a representation of the second virtual character within the videogame, illuminating a first light source of the peripheral to produce a first lighting effect in response to a first gameplay event, illuminating a second light source of the peripheral to produce a second lighting effect in response to a second gameplay event, and illuminating a third light source of the peripheral to produce a third lighting effect in response to a third gameplay event. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification