System and method for generating virtual space messages based on information in a users contact list
First Claim
1. A non-transitory electronic storage media storing information related to dynamically generating game messages on behalf of a user in an online game, the stored information comprising:
- a memory configured to store information related to one or more users of the online game;
instructions configured to cause a client computing platform to;
obtain user information of individual ones of the users of the online game, the obtained user information comprising first user information associated with a first user in the online game and second user information associated with a second user in the online game;
obtain contact lists associated with the users of the online game, the contact lists including one or more contact entries, such that a first contact list associated with the first user is obtained;
obtain contact entries from the contact lists and correlate the contact entries with online game user information obtained such that responsive to the first contact list being obtained, a first contact entry is obtained from the first contact list and correlates the first contact entry with the second user;
determine relationships between the users of the online game based on the contact entries such that a relationship between the first user and the second user is determined based on the first contact entry correlating to the second user;
generate game messages to users of the online game without requiring initiations of the game messages by the users, such that responsive to the first contact entry being correlated to the second user a first game message is generated by the one or more processors on behalf of the first user for communication to the second user based on the first contact entry,wherein generating the first game message comprises determining content of the first game message based on the relationship between the first user and the second user as determined, such that responsive to the first user and the second user having a first type of relationship, first content is included in the first game message, and responsive to the first user and the second user having a second type of relationship, second content is included in the first game message, wherein the first content and the second content are different, andwherein generation of the first game message does not require initiation by the first user.
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Abstract
A system and method for generating virtual space messages based on information indicated by a contact list associated with a virtual space user are disclosed. The contact list may be obtained for the virtual space user and contact entries may be extracted from the obtained contact list. Individual contact entries may be correlated with users in the virtual space. In some examples, relationships between the virtual space and his/her contacts may be determined based on the information indicated by the contact entries. Virtual space messages, such as, but not limited to, to facilitate social interactions, mentorship, friendship and/or any other relationships between the virtual space user and his/her contacts within the virtual space may be generated and communicated to the client computing platforms associated with the contacts.
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Citations
16 Claims
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1. A non-transitory electronic storage media storing information related to dynamically generating game messages on behalf of a user in an online game, the stored information comprising:
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a memory configured to store information related to one or more users of the online game; instructions configured to cause a client computing platform to; obtain user information of individual ones of the users of the online game, the obtained user information comprising first user information associated with a first user in the online game and second user information associated with a second user in the online game; obtain contact lists associated with the users of the online game, the contact lists including one or more contact entries, such that a first contact list associated with the first user is obtained; obtain contact entries from the contact lists and correlate the contact entries with online game user information obtained such that responsive to the first contact list being obtained, a first contact entry is obtained from the first contact list and correlates the first contact entry with the second user; determine relationships between the users of the online game based on the contact entries such that a relationship between the first user and the second user is determined based on the first contact entry correlating to the second user; generate game messages to users of the online game without requiring initiations of the game messages by the users, such that responsive to the first contact entry being correlated to the second user a first game message is generated by the one or more processors on behalf of the first user for communication to the second user based on the first contact entry, wherein generating the first game message comprises determining content of the first game message based on the relationship between the first user and the second user as determined, such that responsive to the first user and the second user having a first type of relationship, first content is included in the first game message, and responsive to the first user and the second user having a second type of relationship, second content is included in the first game message, wherein the first content and the second content are different, and wherein generation of the first game message does not require initiation by the first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for dynamically generating game messages on behalf of a user in an online game, the method being implemented in one or more physical processors configured by machine-readable instructions, the method comprising:
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obtaining user information of individual users of the online game, the obtained user information comprising first user information associated with a first user in the online game and second user information associated with a second user in the online game; obtaining contact lists associated with the users of the online game, the contact lists including one or more contact entries, the obtained contact lists including a first contact list associated with the first user; obtaining contact entries from the contact lists and correlating the contact entries with the user information obtained such that responsive to the first contact list being obtained, a first contact entry from the first contact list is obtained and correlated with the second user; determining relationships between the users of the online game based on the contact entries such that a relationship between the first user and the second user is determined based on the first contact entry correlating to the second user; and generating game messages to users of the online game without requiring initiations of the game messages by the users, such that responsive to the first contact entry being correlated to the second user, generating, on behalf of the first user, a first game message for communication to the second user based on the first contact entry, wherein generating the first game message comprises determining content of the first game message based on the relationship between the first and the second user as determined such that responsive to the first user and the second user having a first type of relationship, first content is included in the first game message, and responsive to the first user and the second user having a second type of relationship, second content is included in the first game message, wherein the first content and the second content are different, and wherein generation of the first game message does not require initiation by the first user. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification