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System and method for generating virtual space messages based on information in a users contact list

  • US 9,479,466 B1
  • Filed: 05/23/2013
  • Issued: 10/25/2016
  • Est. Priority Date: 05/23/2013
  • Status: Active Grant
First Claim
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1. A non-transitory electronic storage media storing information related to dynamically generating game messages on behalf of a user in an online game, the stored information comprising:

  • a memory configured to store information related to one or more users of the online game;

    instructions configured to cause a client computing platform to;

    obtain user information of individual ones of the users of the online game, the obtained user information comprising first user information associated with a first user in the online game and second user information associated with a second user in the online game;

    obtain contact lists associated with the users of the online game, the contact lists including one or more contact entries, such that a first contact list associated with the first user is obtained;

    obtain contact entries from the contact lists and correlate the contact entries with online game user information obtained such that responsive to the first contact list being obtained, a first contact entry is obtained from the first contact list and correlates the first contact entry with the second user;

    determine relationships between the users of the online game based on the contact entries such that a relationship between the first user and the second user is determined based on the first contact entry correlating to the second user;

    generate game messages to users of the online game without requiring initiations of the game messages by the users, such that responsive to the first contact entry being correlated to the second user a first game message is generated by the one or more processors on behalf of the first user for communication to the second user based on the first contact entry,wherein generating the first game message comprises determining content of the first game message based on the relationship between the first user and the second user as determined, such that responsive to the first user and the second user having a first type of relationship, first content is included in the first game message, and responsive to the first user and the second user having a second type of relationship, second content is included in the first game message, wherein the first content and the second content are different, andwherein generation of the first game message does not require initiation by the first user.

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