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Event platform for peer-to-peer digital gaming competition

  • US 9,479,602 B1
  • Filed: 05/20/2015
  • Issued: 10/25/2016
  • Est. Priority Date: 05/20/2015
  • Status: Active Grant
First Claim
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1. A method for implementation by at least one data processor forming part of at least one computing system, the method comprising:

  • receiving, by at least one data processor, data identifying a peer-to-peer gaming event and comprising a request to register for the peer-to-peer gaming event, the request originating from peer-to-peer gaming platform software stored in memory of a client and executing on the client, the client being remote from the data least one data processor, the peer-to-peer event being a geographically restricted peer-to-peer gaming competition having a plurality of participants each playing a skill-based digital game;

    associating, using the at least one data processor, the client with the peer-to-peer gaming event;

    receiving data characterizing a location of the client according to a geolocation system of the client, wherein the geolocation system of the client is a global positioning system (GPS) service or a local positioning system (LPS) utilizing beacons; and

    comparing the location of the client to a predefined geolocation of the peer-to-peer event to determine, using the at least one data processor, that the client satisfies a geographical location requirement of the peer-to-peer gaming event; and

    causing, using the at least one data processor, provision of the skill-based digital game to the client during the peer-to-peer gaming event, the skill-based digital game exchanging game data with a game server remote from the at least one data processor and the client.

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