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System and method for dynamically adjusting a game based on predictions during account creation

  • US 9,480,909 B1
  • Filed: 04/24/2013
  • Issued: 11/01/2016
  • Est. Priority Date: 04/24/2013
  • Status: Active Grant
First Claim
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1. An online gaming system configured to determine and implement in-game customizations, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    create game level user accounts for users of an online game, wherein the game level user accounts are specific to the online game and users are able to create other game level user accounts to participate in other online games via an online platform, wherein the creation of the game level user accounts for the users of the online game includes receiving user information included in platform level user accounts previously created by the users on the online platform, wherein the platform level user accounts are associated with individual ones of the users and the online platform, such that creation of a first game level user account for a first user of the online game includes receiving user information in a first platform level user account previously created by the first user on the online platform;

    determine customizations of the online game for the users at the time of game level user account creation based on the user information received from the platform level user accounts, such that at the time of creation of the first game level user account, a first customization of the online game for the first user is determined based on the received user information from the first platform level user account; and

    execute an instance of the online game, and to use the instance of the online game to facilitate participation of the users in the online game by transmitting state information derived from execution of the instance to client computing platforms associated with the users for presentation of views of the online game to users on the associated client computing platforms, and to implement the customizations determined for the individual users such that the first customization is implemented in the instance of the online game for the first user.

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