Method and apparatus for monitoring and calibrating performances of gamers
First Claim
1. A method, comprising:
- receiving, by a gaming system comprising a processor, biometric data of a game user via a biometric sensor, the biometric data representing physiological stress responses of the game user to audiovisual stimuli of a game situation during a game session;
establishing, by the gaming system, criteria for the biometric data with respect to game performance;
determining by the gaming system, based on the criteria, whether the biometric data indicates an occurrence of a game performance event requiring a corrective action initiated by the gaming system during the game session;
building, by the gaming system, a predictive model for the occurrence of the game performance event;
predicting, by the gaming system, an occurrence during the game session of a future game performance event by applying the predictive model to the biometric data; and
performing, by the gaming system, the corrective action in accordance with a determination of the occurrence of the future game performance event, wherein the corrective action comprises continuing presentation of the game situation with a reduced rate of the audiovisual stimuli to the game user.
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Abstract
A gaming system employs bioinformatics to improve gamer performance and enhance the gaming experience. The gaming system monitors biometrics of gamers using gaming accessories having sensors coupled to the gaming accessories (e.g., a mouse with pulse sensor). Biometrics can be used to assess a crisis or panic reaction of the gamer. The system can also assess the state of the game in real time via API feedback, and coach the player on how best to regain control. The system can also predict a gamer'"'"'s loss of control by monitoring hardware statistics associated with the game, combined with gaming feedback and biometric data, and can determine how best to coach the player to correct problems. Predictive models can be used to predict a gamer'"'"'s panic attack or loss of control before it occurs. When a crisis occurs, the system can automatically contact the gamer'"'"'s teammates to assist the gamer.
27 Citations
20 Claims
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1. A method, comprising:
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receiving, by a gaming system comprising a processor, biometric data of a game user via a biometric sensor, the biometric data representing physiological stress responses of the game user to audiovisual stimuli of a game situation during a game session; establishing, by the gaming system, criteria for the biometric data with respect to game performance; determining by the gaming system, based on the criteria, whether the biometric data indicates an occurrence of a game performance event requiring a corrective action initiated by the gaming system during the game session; building, by the gaming system, a predictive model for the occurrence of the game performance event; predicting, by the gaming system, an occurrence during the game session of a future game performance event by applying the predictive model to the biometric data; and performing, by the gaming system, the corrective action in accordance with a determination of the occurrence of the future game performance event, wherein the corrective action comprises continuing presentation of the game situation with a reduced rate of the audiovisual stimuli to the game user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming device, comprising:
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a memory to store instructions; and a processor coupled to the memory, wherein responsive to executing the instructions, the processor performs operations comprising; receiving biometric data of a game user via a biometric sensor, the biometric data representing physiological stress responses of the game user to audiovisual stimuli of a game situation during a game session; establishing criteria for the biometric data with respect to game performance; determining, based on the criteria, whether the biometric data indicates an occurrence of a game performance event requiring initiation of a corrective action during the game session; building a predictive model for the occurrence of the game performance event; predicting an occurrence during the game session of a future game performance event by applying the predictive model to the biometric data; and performing the corrective action in accordance with a determination of the occurrence of the future game performance event, wherein the corrective action comprises continuing presentation of the game situation with a reduced rate of the audiovisual stimuli to the game user. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A tangible computer-readable storage device, comprising instructions which, when executed by a processor, cause the processor to perform operations comprising:
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receiving biometric data of a game user via a biometric sensor, the biometric data representing physiological stress responses of the game user to audiovisual stimuli of a game situation during a game session; establishing criteria for the biometric data with respect to game performance; determining, based on the criteria, whether the biometric data indicates an occurrence of a game performance event requiring initiation of a corrective action during the game session; building a predictive model for the occurrence of the game performance event; predicting an occurrence during the game session of a future game performance event by applying the predictive model to the biometric data; and performing the corrective action in accordance with determination of the occurrence of the future game performance event, wherein the corrective action comprises continuing presentation of the game situation with a reduced rate of the audiovisual stimuli to the game user. - View Dependent Claims (18, 19, 20)
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Specification