Potential damage indicator of a targeted object
First Claim
1. A method, comprising:
- receiving a weapon selection from a user;
calculating, by a processor, potential damage to each of a plurality of regions of a target located in a simulated environment, the potential damage being based at least on a structural attribute of each region and one or more attributes of the selected weapon; and
displaying a respective damage indicator on a plurality of regions of the target, wherein each respective damage indicator is based at least in part on the calculated potential damage for the respective region of the target, and wherein a first damage indicator is displayed on a first region of the target and a second damage indicator different from the first damage indicator is displayed on a second region of the target,wherein the target is a tank vehicle comprising a hull having a hull armor attribute and a turret having a turret armor attribute,wherein calculating potential damage to each of the plurality of regions of the target comprises;
calculating a hull potential damage to the hull based on the hull armor attribute and one or more attributes of the selected weapon; and
calculating a turret potential damage to the turret based on the turret armor attribute and one or more attributes of the selected weapon, andwherein displaying the damage indicator on the plurality of regions of the target comprises;
displaying a hull damage indicator on the hull based on the calculated hull potential damage; and
displaying a turret damage indicator on the turret based on the calculated turret potential damage.
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0 Petitions
Accused Products
Abstract
Methods and systems for providing multiple viewing modes of a simulated environment are described herein. The different viewing modes may include a magnified view of the environment, an unmagnified view, and/or a magnified view combined with an unmagnified view. The different viewing modes may include a model of a user controlled object which mimics the movement of the user controlled object to provide the user with information regarding the positioning or orientation of the user controlled object with respect to the user'"'"'s current view. In the different viewing modes, a potential damage indicator may be provided on a targeted object to indicate potential damage to the targeted object based on a current weapon selection.
10 Citations
20 Claims
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1. A method, comprising:
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receiving a weapon selection from a user; calculating, by a processor, potential damage to each of a plurality of regions of a target located in a simulated environment, the potential damage being based at least on a structural attribute of each region and one or more attributes of the selected weapon; and displaying a respective damage indicator on a plurality of regions of the target, wherein each respective damage indicator is based at least in part on the calculated potential damage for the respective region of the target, and wherein a first damage indicator is displayed on a first region of the target and a second damage indicator different from the first damage indicator is displayed on a second region of the target, wherein the target is a tank vehicle comprising a hull having a hull armor attribute and a turret having a turret armor attribute, wherein calculating potential damage to each of the plurality of regions of the target comprises; calculating a hull potential damage to the hull based on the hull armor attribute and one or more attributes of the selected weapon; and calculating a turret potential damage to the turret based on the turret armor attribute and one or more attributes of the selected weapon, and wherein displaying the damage indicator on the plurality of regions of the target comprises; displaying a hull damage indicator on the hull based on the calculated hull potential damage; and displaying a turret damage indicator on the turret based on the calculated turret potential damage. - View Dependent Claims (2, 3, 4, 5, 7)
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6. A method, comprising:
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receiving a weapon selection from a user; calculating, by a processor, potential damage to each of a plurality of regions of a target located in a simulated environment, the potential damage being based at least on a structural attribute of each region and one or more attributes of the selected weapon; and displaying a respective damage indicator on a plurality of regions of the target, wherein each respective damage indicator is based at least in part on the calculated potential damage for the respective region of the target, and wherein a first damage indicator is displayed on a first region of the target and a second damage indicator different from the first damage indicator is displayed on a second region of the target, wherein displaying the damage indicator on regions of the target based on the calculated potential damage comprises; displaying the damage indicator on the target in a magnified view of the target; and omitting the damage indicator on the target in an unmagnified view of the target. - View Dependent Claims (18)
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8. One or more tangible non-transitory computer readable media storing computer readable instructions that, when executed by a data processing device, cause a system to perform:
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receiving a weapon selection from a user; calculating potential damage to each of a plurality of regions of a target located in a simulated environment, the potential damage being based at least on a structural attribute of each region and one or more attributes of the selected weapon; and displaying a respective damage indicator on a plurality of regions of the target, wherein each respective damage indicator is based at least in part on the calculated potential damage for the respective region of the target, and wherein a first damage indicator is displayed on a first region of the target and a second damage indicator different from the first damage indicator is displayed on a second region of the target, wherein the target is a tank vehicle comprising a hull having a hull armor attribute and a turret having a turret armor attribute, wherein calculating potential damage to each of the plurality of regions of the target comprises; calculating a hull potential damage to the hull based on the hull armor attribute and one or more attributes of the selected weapon; and calculating a turret potential damage to the turret based on the turret armor attribute and one or more attributes of the selected weapon, and wherein displaying the damage indicator the plurality of regions of the target comprises; displaying a hull damage indicator on the hull based on the calculated hull potential damage; and displaying a turret damage indicator on the turret based on the calculated turret potential damage. - View Dependent Claims (9, 10, 11, 12, 14)
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13. One or more tangible non-transitory computer readable media storing computer readable instructions that, when executed by a data processing device, cause a system to perform:
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receiving a weapon selection from a user; calculating potential damage to each of a plurality of regions of a target located in a simulated environment, the potential damage being based at least on a structural attribute of each region and one or more attributes of the selected weapon; and displaying a respective damage indicator on a plurality of regions of the target, wherein each respective damage indicator is based at least in part on the calculated potential damage for the respective region of the target, and wherein a first damage indicator is displayed on a first region of the target and a second damage indicator different from the first damage indicator is displayed on a second region of the target, wherein displaying the damage indicator on regions of the target based on the calculated potential damage comprises; displaying the damage indicator on the target in a magnified view of the target; and omitting the damage indicator on the target in an unmagnified view of the target. - View Dependent Claims (19)
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15. A method, comprising:
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providing a simulated virtual environment including a user-controlled vehicle and an opponent'"'"'s vehicle, wherein at least the opponent'"'"'s vehicle is rendered visible in the simulated virtual environment; receiving an input to aim a weapon of the user-controlled vehicle at the opponent'"'"'s vehicle; in response to aiming at the opponent'"'"'s vehicle, determining a structural attribute for each of a plurality of regions of the opponent'"'"'s vehicle and displaying a damage indicator on each of the plurality of regions of the opponent'"'"'s vehicle based at least in part on the structural attribute for the respective region and a current weapon selection of the user-controlled vehicle, wherein a first damage indicator is displayed on a first region of the opponent'"'"'s vehicle and a second damage indicator different from the first damage indicator is displayed on a second region of the opponent'"'"'s vehicle, wherein the damage indicator is displayed in a magnified view of the simulated virtual environment and omitted from an unmagnified view of the simulated virtual environment. - View Dependent Claims (17, 20)
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16. A method, comprising:
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providing a simulated virtual environment including a user-controlled vehicle and an opponent'"'"'s vehicle, wherein at least the opponent'"'"'s vehicle is rendered visible in the simulated virtual environment; receiving an input to aim a weapon of the user-controlled vehicle at the opponent'"'"'s vehicle; in response to aiming at the opponent'"'"'s vehicle, determining a structural attribute for each of a plurality of regions of the opponent'"'"'s vehicle and displaying a damage indicator on each of the plurality of regions of the opponent'"'"'s vehicle based at least in part on the structural attribute for the respective region and a current weapon selection of the user-controlled vehicle, wherein a first damage indicator is displayed on a first region of the opponent'"'"'s vehicle and a second damage indicator different from the first damage indicator is displayed on a second region of the opponent'"'"'s vehicle, wherein the opponent'"'"'s vehicle is a tank vehicle comprising a hull having a hull armor attribute and a turret having a turret armor attribute, wherein displaying the damage indicator on the plurality of regions of the opponent'"'"'s vehicle comprises; overlaying a hull damage indicator on the hull of the opponent'"'"'s vehicle, the hull damage indicator being based at least on the hull armor attribute and the current weapon selection; and overlaying a turret damage indicator on the turret of the opponent'"'"'s vehicle, the turret damage indicator being based at least on the turret armor attribute and the current weapon selection.
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Specification