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Ultra-thick gaming device

  • US 9,483,905 B2
  • Filed: 06/03/2009
  • Issued: 11/01/2016
  • Est. Priority Date: 06/03/2009
  • Status: Active Grant
First Claim
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1. A method for implementing one or more services at a gaming device in a mesh network having a plurality of network nodes, the method comprising:

  • providing, via one or more client controllers, play of one or more games of chance responsive to receiving a wager from a player at a player interface;

    providing communications at a network node with the mesh network via a mesh network interface, the mesh network interface configured to transmit data to and receive data from a further gaming device of a plurality of gaming devices at associated network nodes via a selected data path from a plurality of possible data paths the further gaming device, wherein the selected data path is selected based on congestion levels of the plurality of possible data paths;

    receiving, via one or more server controllers, a data update signal;

    receiving, via the one or more server controllers, one or more updated gaming service data files;

    storing, responsive to receipt of the data update signal, the one or more updated gaming service data files in a storage medium as at least a portion of data of a service provided in a wagering environment, said service being distinct from the play of the one or more games of chance, the gaming service data files being independent of game play data for wagering on a game of chance; and

    executing, via the one or more controllers, a gaming service executable file to provide the gaming service and process the one or more updated gaming service data files, the gaming service executable file being independent of one or more files executable to provide play of the one or more games of chance at any of the gaming devices; and

    transmitting, responsive to receipt of the data update signal, the one or more updated gaming service data files to a designated further one or more of the gaming devices via the mesh network interface, the one or more updated gaming service data files for storage at the designated further one or more gaming devices while also being stored in the storage medium.

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