Methods and systems for conducting a competition within a gaming environment
First Claim
1. A method of conducting a competition within a gaming environment, said method comprising:
- enabling at least two players to electronically access a gaming environment over a communication network, said gaming environment comprising at least one multiple display screen system having at least one processor operably connected to at least one micro-betting graphical user interface and at least one display area for displaying at least one macro-event;
registering said at least two players via said at least one multiple display screen system to allow access by said at least two players to a competition within said gaming environment;
enabling each player among said at least two players to compete against at least one other player utilizing said micro-betting graphical user interface of at least one multiple display screen system by selecting from within at least two macro events displayed in said at least one multiple display screen system of said gaming environment one or more micro event outcomes to future micro events, the one or more future micro event outcomes from which the players choose being randomized to prevent cheating, wherein at least one macro event among said at least two macro events is displayed in said at least one display area of said at least one multiple display screen system;
wherein a selection of at least two micro outcomes in said at least two macro events facilitated by said at least one micro-betting graphical user interface utilizes a number of points or credits, wherein each selection of a micro outcome facilitated by said at least one micro-betting graphical user interface increases a selecting player'"'"'s points or credit balance if said micro outcome occurs or decreases said points or credit balance if said micro outcome selected does not occur; and
determining by said at least one processor at a conclusion of said competition at least one winner based on an accumulation of points or credits by said at least two players during said competition.
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Accused Products
Abstract
Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player'"'"'s points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
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Citations
17 Claims
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1. A method of conducting a competition within a gaming environment, said method comprising:
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enabling at least two players to electronically access a gaming environment over a communication network, said gaming environment comprising at least one multiple display screen system having at least one processor operably connected to at least one micro-betting graphical user interface and at least one display area for displaying at least one macro-event; registering said at least two players via said at least one multiple display screen system to allow access by said at least two players to a competition within said gaming environment; enabling each player among said at least two players to compete against at least one other player utilizing said micro-betting graphical user interface of at least one multiple display screen system by selecting from within at least two macro events displayed in said at least one multiple display screen system of said gaming environment one or more micro event outcomes to future micro events, the one or more future micro event outcomes from which the players choose being randomized to prevent cheating, wherein at least one macro event among said at least two macro events is displayed in said at least one display area of said at least one multiple display screen system; wherein a selection of at least two micro outcomes in said at least two macro events facilitated by said at least one micro-betting graphical user interface utilizes a number of points or credits, wherein each selection of a micro outcome facilitated by said at least one micro-betting graphical user interface increases a selecting player'"'"'s points or credit balance if said micro outcome occurs or decreases said points or credit balance if said micro outcome selected does not occur; and determining by said at least one processor at a conclusion of said competition at least one winner based on an accumulation of points or credits by said at least two players during said competition. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for conducting a competition within a gaming environment, said system comprising:
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at least one processor; and a computer-usable medium embodying computer program code, said computer-usable medium capable of communicating with said at least one processor, said computer program code comprising instructions executable by said at least one processor and configured for; enabling at least two players to electronically access over a communication network a gaming environment comprising at least one multiple display screen system having at least one processor operably connected to at least one micro-betting graphical user interface and at least one display area for displaying at least one macro-event; registering said at least two players via said multiple display screen system to allow access to a competition within said gaming environment; enabling each player among said at least two players to compete against at least one other player utilizing said multiple display screen system by selecting from within at least two macro events displayed in said multiple display screen system of said gaming environment one or more micro event outcomes to future micro events, the one or more future micro event outcomes from which the players choose being randomized to prevent cheating, wherein at least one macro event among said at least two macro events is displayed in at least one display area of said multiple display screen system; wherein a selection of at least two micro outcomes in said at least two macro events facilitated by said at least one micro-betting graphical user interface utilizes a number of points or credits, wherein each selection of a micro outcome facilitated by said at least one micro-betting graphical user interface increases a selecting player'"'"'s points or credit balance if said micro outcome occurs or decreases said points or credit balance if said micro outcome selected does not occur; and determining at a conclusion of said competition at least one winner based on an accumulation of points or credits by said at least two players during said competition. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17)
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Specification