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Systems and methods for managing electronic interactive gaming-based investments

  • US 9,495,708 B2
  • Filed: 06/11/2012
  • Issued: 11/15/2016
  • Est. Priority Date: 06/11/2012
  • Status: Active Grant
First Claim
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1. An interactive electronic gaming system comprising:

  • a payment gateway server;

    a game server in electronic communication with the payment gateway server, the game server being configured to intercept an authorized transaction of electronic funds sent through the payment gateway server;

    one or more client communication devices configured to create an electronic payment gateway with the payment gateway server during an in-game transaction, over a data network;

    a portfolio server, the portfolio server is accessible to the client communication device over the data network;

    a portfolio database in electronic communication to the portfolio server for maintaining electronic investment portfolios;

    wherein the game server is operatively coupled to a computer program product, the computer program product having a computer-usable medium having a sequence of instructions which, when executed by a processor, causes the processor to execute a process that creates investment projections based on the intercepted authorized transaction of electronic funds and redirects the authorized transaction of electronic funds to the portfolio database, the process comprising;

    hosting, at the game server, a game, the game configured to receive electronic payments in exchange for virtual currency;

    intercepting the authorized transaction of electronic funds conducted through the electronic payment gateway, the authorized transaction of electronic funds having a first numerical amount of electronic funds and an indication of authorization to transfer the first numerical amount of electronic funds to the portfolio database, the intercepting comprising listening for the authorized transaction of electronic funds sent through the electronic payment gateway to an intended recipient;

    computing an expected return, wherein the return is based on the investment of the first numerical amount of electronic funds;

    presenting to a user through a graphical display of a user device, the expected return as compared to an average expected return of other users; and

    electronically transferring the first numerical amount to the portfolio database at the portfolio server over the data network in exchange for virtual currency to be used during the game.

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