Multi-player, multi-screens, electronic gaming platform and system
First Claim
1. A non-transitory computer readable recording medium which stores a gaming program instructions that, when executed by a computing platform, causes the computing platform to perform the operations comprising:
- hosting multiple digital games;
continuously publishing the computer platform'"'"'s properties and active games;
whenever a request is received from a device to join the game, joining the device to the game and sending to the device game assets required for playing the game, wherein the game assets are available for a user of the device for a limited duration;
when receiving instructions from a connected user, executing and managing progress of a game;
wherein the limited duration consists of so long as the device is connected to the computing platform, but ceases to be available to the user when the device is disconnected from the computing platform.
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Accused Products
Abstract
A multi-player, multi-screens, electronic gaming platform and system is disclosed, having a game board having a main display screen for displaying a portion of the game layout that is shared by the plurality of players, and a plurality of personal game terminals, each personal game terminal assigned to a respective player and having an auxiliary display screen for displaying a portion of the game layout that is associated with the respective player. Communication between the main display and the terminals, and among terminals directly is enabled. Also enabled is seamless transfer of objects between the display screens as triggered by a game step or interactive inputs. Coded rules associated with the transferred objects can indicate where on the screen the digitized game object should appear, at what size should it be displayed, special animation or audio that should accompany the transfer of the digitized game object, etc.
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Citations
20 Claims
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1. A non-transitory computer readable recording medium which stores a gaming program instructions that, when executed by a computing platform, causes the computing platform to perform the operations comprising:
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hosting multiple digital games; continuously publishing the computer platform'"'"'s properties and active games; whenever a request is received from a device to join the game, joining the device to the game and sending to the device game assets required for playing the game, wherein the game assets are available for a user of the device for a limited duration; when receiving instructions from a connected user, executing and managing progress of a game; wherein the limited duration consists of so long as the device is connected to the computing platform, but ceases to be available to the user when the device is disconnected from the computing platform. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A non-transitory computer readable recording medium which stores a gaming program instructions that, when executed by a computing platform, causes the computing platform to perform the operations comprising:
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hosting multiple digital games; continuously publishing the computer platform'"'"'s properties and active games; whenever a request is received from a device to join the game, joining the device to the game as a connected device and sending to the connected device game assets required for playing the game, wherein the assets are available to the connected device so long is a key is provided to the connected device and wherein the gaming program further causes the computing platform to perform the operations comprising;
sending the key to the connected device. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification