Video game device and storage medium storing video game program
First Claim
1. A video game device for performing a game process based on a state of an input device regarding at least one of a position and an orientation of the input device, the video game device comprising:
- game data obtaining programmed logic circuitry for successively obtaining game data, which changes according to the state of the input device and is used in the game process;
pausing programmed logic circuitry for pausing the game process;
storage memory for storing game data obtained at a point in time when the game process is paused;
cancel-accepting programmed logic circuitry for starting to accept cancellation of the pause while the game process is being paused;
a first comparator for successively comparing current game data, which is successively obtained by the game data obtaining programmed logic circuitry, with the game data stored in the storage memory, after starting to accept cancellation of the pause; and
cancellation programmed logic circuitry for canceling the pause to resume the game process when a difference between a value of the current game data and a value of the game data stored in the storage memory becomes smaller than a predetermined reference.
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Accused Products
Abstract
A video game device successively obtains game data, which changes according to the state of the input device and is used in the game process. The video game device stores game data obtained at a point in time when the game process is paused. The video game device successively compares current game data with the stored game data, after starting to accept cancellation of the pause. The pause is canceled to resume the game process when a difference between a value of the current game data and a value of the game data stored in the storage means becomes smaller than a predetermined reference.
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Citations
20 Claims
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1. A video game device for performing a game process based on a state of an input device regarding at least one of a position and an orientation of the input device, the video game device comprising:
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game data obtaining programmed logic circuitry for successively obtaining game data, which changes according to the state of the input device and is used in the game process; pausing programmed logic circuitry for pausing the game process; storage memory for storing game data obtained at a point in time when the game process is paused; cancel-accepting programmed logic circuitry for starting to accept cancellation of the pause while the game process is being paused; a first comparator for successively comparing current game data, which is successively obtained by the game data obtaining programmed logic circuitry, with the game data stored in the storage memory, after starting to accept cancellation of the pause; and cancellation programmed logic circuitry for canceling the pause to resume the game process when a difference between a value of the current game data and a value of the game data stored in the storage memory becomes smaller than a predetermined reference. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-readable storage medium storing a video game program to be executed by a computer of a video game device for performing a game process based on a state of an input device regarding at least one of a position and an orientation of the input device, the video game program instructing the computer to perform:
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a game data obtaining step of successively obtaining game data, which changes according to the state of the input device and is used in the game process; a pausing step of pausing the game process; a storage step of storing, in a memory of the video game device, game data obtained at a point in time when the game process is paused; a cancel-accepting step of starting to accept cancellation of the pause while the game process is being paused; a first comparison step of successively comparing current game data, which is successively obtained in the game data obtaining step, with the game data stored in the storage memory, after starting to accept cancellation of the pause; and a pause-canceling step of canceling the pause to resume the game process when a difference between a value of the current game data and a value of the game data stored in the storage memory becomes smaller than a predetermined reference. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification