Sharing games using personal audio/visual apparatus
First Claim
1. A method for sharing a game, comprising:
- receiving a command from a first user via a first head-mounted display device to set one point of a boundary line of a game space of a game, the game space is in a physical environment;
in response to the command to set the point, displaying, via the first head-mounted display device, an augmented reality image identifying the one point to the first user in the physical environment;
sharing the augmented reality image identifying the one point in real-time, via a network, with a second head-mounted display device of a second user;
displaying an augmented reality image identifying another point of the boundary line via the first head-mounted display device in real-time in response to a command from the second user via the second head-mounted display device to set the another point of the boundary line, so that points and boundary lines of the game space are defined by multiple users including the first user and the second user in a collaborative manner while the first user and the second user see the points and boundary lines which are being defined in the physical environment using the first and second head-mounted display device, respectively; and
during playing of the game by the first user, displaying an augmented reality image comprising the boundary line.
2 Assignments
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Accused Products
Abstract
A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user'"'"'s location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.
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Citations
20 Claims
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1. A method for sharing a game, comprising:
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receiving a command from a first user via a first head-mounted display device to set one point of a boundary line of a game space of a game, the game space is in a physical environment; in response to the command to set the point, displaying, via the first head-mounted display device, an augmented reality image identifying the one point to the first user in the physical environment; sharing the augmented reality image identifying the one point in real-time, via a network, with a second head-mounted display device of a second user; displaying an augmented reality image identifying another point of the boundary line via the first head-mounted display device in real-time in response to a command from the second user via the second head-mounted display device to set the another point of the boundary line, so that points and boundary lines of the game space are defined by multiple users including the first user and the second user in a collaborative manner while the first user and the second user see the points and boundary lines which are being defined in the physical environment using the first and second head-mounted display device, respectively; and during playing of the game by the first user, displaying an augmented reality image comprising the boundary line. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A head-mounted display device, comprising:
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a communication interface; an augmented reality projection system; a location detection system which detects a location of the head-mounted display device; and at least one control circuit in communication with the communication interface, the augmented reality projection system and the location detection system, the at least one control circuit is configured to; periodically inform a server of the location of the head-mounted display device; when the location of the head-mounted display device indicates that a user of the head-mounted display device has walked into a location of a game, receive a communication from the server over a network, via the communication interface, the communication comprises a request asking if the user desires to play the game, the communication is made based on a determination that the user is eligible to play the game based on the user subscribing to an augmented reality gaming service and having a certain skill level which is set by an owner of the game, wherein permission to play the game is restricted to users with the certain skill level who subscribe to the augmented reality gaming service; communicate acceptance of the request; receive a transmission of code from the server over the network, via the communication interface, the code comprising a rule of the game and a game space of the game; and execute the code, the code controls the augmented reality projection system to provide augmented reality images which display the game space of the game to the user and allow the user to begin to participate in the game in accordance with the rule. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A method for sharing a game, comprising:
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obtaining images of a physical environment comprising an instrumented court using cameras of head-mounted display devices of different users, the different users comprising a first user using a first head-mounted display device and a second user using a second head-mounted display device, and the cameras of the different users having different perspective views of the physical environment; processing the images, the processing the images comprises detecting lines on the instrumented court; based on the processing of the images, creating one model of the lines by converting positions of the line in 3D space to a model which can be represented as an augmented reality image, the one model corresponds to the instrumented court and provides a game space of a game; displaying the game space provided by the one model to the first user to allow the first user to confirm whether the game space provided by the one model accurately matches the instrumented court; if the user confirms that the game space provided by the one model accurately matches the instrumented court, sharing the game, including the one model, with at least a second user of a second head-mounted display device via a network; and during playing of the game by the first user and the second user, displaying the augmented reality image to the first user via the first head-mounted display device. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification