Method and apparatus for generating a virtual win
First Claim
1. A method for operating an electronic gaming device having a plurality of game outcome events including at least one game winning event comprising a first predetermined combination of symbols generated by a random process implemented via computer processor and at least one related award that is generated according to a pay table stored in a memory associated with the gaming device and shown on an award display when so awarded and at least one game losing event comprising a second predetermined combination of symbols generated by the random process, the method comprising:
- receiving a plurality of play actuation inputs;
responsive to each received play actuation input, displaying at least one game outcome event generated by the random process;
determining a bonus award associated with at least one of the game outcome events;
if the bonus award is less than the award associated with the one game outcome event, displaying only the predetermined combination of symbols as the one game outcome event on a display associated with the gaming device;
if the bonus award is greater than the award associated with the one game outcome event;
repositioning the displayed symbols in the displayed at least one game outcome event to generate a predetermined combination of symbols regardless of the random process; and
providing the player with the bonus award.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the present invention are directed to a method and apparatus for operating a gaming device having at least one winning event and at least one related award that is generated according to a set of rules associated with the game. The game is driven to present a predefined winning outcome and an award is generated as if the winning event and award were generated according to the rules. Also provided are rules and/or conditions for determining when to generate the predefined wining event, including rules that take into account player value to the casino and game volatility preference.
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Citations
11 Claims
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1. A method for operating an electronic gaming device having a plurality of game outcome events including at least one game winning event comprising a first predetermined combination of symbols generated by a random process implemented via computer processor and at least one related award that is generated according to a pay table stored in a memory associated with the gaming device and shown on an award display when so awarded and at least one game losing event comprising a second predetermined combination of symbols generated by the random process, the method comprising:
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receiving a plurality of play actuation inputs; responsive to each received play actuation input, displaying at least one game outcome event generated by the random process; determining a bonus award associated with at least one of the game outcome events; if the bonus award is less than the award associated with the one game outcome event, displaying only the predetermined combination of symbols as the one game outcome event on a display associated with the gaming device; if the bonus award is greater than the award associated with the one game outcome event; repositioning the displayed symbols in the displayed at least one game outcome event to generate a predetermined combination of symbols regardless of the random process; and providing the player with the bonus award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification