Ergonomic game controller
First Claim
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1. A controller for controlling a video game in a gaming system, comprising:
- a base connector having a base connector axis through a center of the base connector;
first and second hand grips attached to and extending from the base connector in a direction such that the controller is configured to be held by the first and second hand grips by a user with the base connector being nearest fifth metacarpals of first and second hands of a user, the first and second hand grips having respective first and second hand grip axes through a center of the first and second hand grips, a reference plane being defined including the base connector axis and the first and second hand grip axes;
a first end connected to an end of the first hand grip, the first end extending at an oblique angle with respect to the reference plane;
a second end connected to an end of the second hand grip extending at an oblique angle with respect to the reference plane;
a first set of one or more controls on the first end;
a second set of one or more controls on the second end;
a connector section having a first end extending in the direction from the base connector between the first and second hand grips, the connector section extending perpendicularly to the base connector;
a hub formed on a second end of the connector section, the hub having a cylindrical shape including a ring on a surface of the cylindrical shape, the ring including a third set of one or more controls, the third set of one or more controls configured to be actuated by one of a thumb and finger of a user while the user is gripping the first and second hand grips; and
the shape of the first and second hand grips allowing the controller to be held in a neutral hand position while in a generally vertical position with the user'"'"'s thumbs and fingers wrapped around the first and second hand grips for communicating controls to the video game, and the shape of the first and second hand grips and first and second ends allowing the controller to be held in a neutral hand position while in a generally horizontal position with the user'"'"'s fingers wrapped around the first and second hand grips and the user'"'"'s thumbs engaging the first and second sets of one or more controls on the first and second ends for communicating controls to the video game.
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Abstract
A controller for a video game is disclosed. The controller may be a generally U-shaped steering wheel including a pair of hand grips attached to and extending from a base connector. The ends of the hand grips may be angled downward. The design of the hand grips together with the downwardly extending ends provides for an ergonomic design of the controller with easy access to controls on the hand grips whether the controller is grasped with a pronated or supinated hand positions.
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Citations
19 Claims
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1. A controller for controlling a video game in a gaming system, comprising:
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a base connector having a base connector axis through a center of the base connector; first and second hand grips attached to and extending from the base connector in a direction such that the controller is configured to be held by the first and second hand grips by a user with the base connector being nearest fifth metacarpals of first and second hands of a user, the first and second hand grips having respective first and second hand grip axes through a center of the first and second hand grips, a reference plane being defined including the base connector axis and the first and second hand grip axes; a first end connected to an end of the first hand grip, the first end extending at an oblique angle with respect to the reference plane; a second end connected to an end of the second hand grip extending at an oblique angle with respect to the reference plane; a first set of one or more controls on the first end; a second set of one or more controls on the second end; a connector section having a first end extending in the direction from the base connector between the first and second hand grips, the connector section extending perpendicularly to the base connector; a hub formed on a second end of the connector section, the hub having a cylindrical shape including a ring on a surface of the cylindrical shape, the ring including a third set of one or more controls, the third set of one or more controls configured to be actuated by one of a thumb and finger of a user while the user is gripping the first and second hand grips; and the shape of the first and second hand grips allowing the controller to be held in a neutral hand position while in a generally vertical position with the user'"'"'s thumbs and fingers wrapped around the first and second hand grips for communicating controls to the video game, and the shape of the first and second hand grips and first and second ends allowing the controller to be held in a neutral hand position while in a generally horizontal position with the user'"'"'s fingers wrapped around the first and second hand grips and the user'"'"'s thumbs engaging the first and second sets of one or more controls on the first and second ends for communicating controls to the video game. - View Dependent Claims (2, 3, 4, 5)
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6. A controller for steering a virtual automobile in a video game in a gaming system, comprising:
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a base connector having a base connector axis through a center of the base connector; first and second hand grips attached to and extending from the base connector in a direction such that the controller is configured to be held by the first and second hand grips by a user with the base connector being nearest fifth metacarpals of first and second hands of a user, the first and second hand grips having respective first and second hand grip axes through a center of the first and second hand grips, a reference plane being defined including the base connector axis and the first and second hand grip axes; a first end connected to an end of the first hand grip, the first end extending at an oblique angle with respect to the reference plane, and at least a portion of the first end having the same shape in cross section as the first hand grip; a second end connected to an end of the second hand grip extending at an oblique angle with respect to the reference plane, and at least a portion of the second end having the same shape in cross section as the second hand grip; a first set of one or more controls on the first end; a second set of one or more controls on the second end; a connector section having a first end extending in the direction from the base connector between the first and second hand grips, the connector section extending perpendicularly to the base connector; a hub formed on a second end of the connector section, the hub having a cylindrical shape including a ring on a surface of the cylindrical shape, the ring including a third set of one or more controls; and the first and second hand grips facilitating holding of the controller in a generally vertical position with a user'"'"'s thumbs and fingers wrapped around the first and second hand grips for communicating controls to the video game, and the first and second hand grips and first and second ends facilitating holding of the controller in a generally horizontal position with the user'"'"'s fingers wrapped around the first and second hand grips and the user'"'"'s thumbs engaging the first and second sets of one or more controls on the first and second ends for communicating controls to the video game. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A controller for controlling a video game in a gaming system, comprising:
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a base connector having a base connector axis through a center of the base connector; first and second hand grips attached to and extending from the base connector, the first and second hand grips having respective first and second hand grip axes through a center of the first and second hand grips and being circular in cross section perpendicular to the first and second had grip axes, a reference plane being defined including the base connector axis and the first and second hand grip axes; a first end connected to an end of the first hand grip, the first end extending at an oblique angle with respect to the reference plane; a second end connected to an end of the second hand grip extending at an oblique angle with respect to the reference plane; a hub extending from the base connector between the first and second hand grips; a first set of one or more controls on the first end; a second set of one or more controls on the second end; a third set of one or more controls on the hub; lights provided on the first and second ends of the first and second hand grips, the lights indicating actions and conditions from the video game; the shape of the first and second hand grips allowing the controller to be held in a neutral hand position while in a generally vertical position with a user'"'"'s thumbs and fingers wrapped around the first and second hand grips for communicating controls to the video game, and the shape of the first and second hand grips and first and second ends allowing the controller to be held in a neutral hand position while in a generally horizontal position with the user'"'"'s fingers wrapped around the first and second hand grips and the user'"'"'s thumbs engaging the first and second sets of one or more controls on the first and second ends for communicating controls to the video game. - View Dependent Claims (14, 15, 16)
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17. A controller for controlling a video game in a gaming system, comprising:
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a base connector having a base connector axis through a center of the base connector; first and second hand grips attached to and extending from the base connector, the first and second hand having respective first and second hand grip axes through a center of the first and second hand grips and being circular in cross section perpendicular to the first and second had grip axes, a reference plane being defined including the base connector axis and the first and second hand grip axes; a first end connected to an end of the first hand grip, the first end extending at an oblique angle with respect to the reference plane; a second end connected to an end of the second hand grip extending at an oblique angle with respect to the reference plane; a hub extending from the base connector between the first and second hand grips, the hub having a cylindrical shape about an axis perpendicular to the reference plane, the hub comprising an actuatable ring in a surface of the cylindrical shape; a first set of one or more controls on the first end; a second set of one or more controls on the second end; a third set of one or more controls on the actuatable ring of the hub; the shape of the first and second hand grips allowing the controller to be held in a neutral hand position while in a generally vertical position with a user'"'"'s thumbs and fingers wrapped around the first and second hand grips for communicating controls to the video game, and the shape of the first and second hand grips and first and second ends allowing the controller to be held in a neutral hand position while in a generally horizontal position with the user'"'"'s fingers wrapped around the first and second hand grips and the user'"'"'s thumbs engaging the first and second sets of one or more controls on the first and second ends for communicating controls to the video game. - View Dependent Claims (18, 19)
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Specification