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Method and apparatus for competitive bonus games based upon strategy or skill

  • US 9,508,223 B2
  • Filed: 02/20/2015
  • Issued: 11/29/2016
  • Est. Priority Date: 12/21/2001
  • Status: Expired due to Fees
First Claim
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1. A gaming system comprising:

  • at least one processor; and

    at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with a plurality of gaming devices to;

    (a) cause at least one display device to display of a plurality of different secondary game identifiers, each of the secondary game identifiers identifying a different secondary game;

    (b) for each gaming device, following;

    (1) receipt, via an acceptor of said gaming device, of a physical item associated with a monetary value; and

    (2) establishment of a credit balance for a player of said gaming device based at least in part on the monetary value associated with the received physical item;

    (1) upon an occurrence of a triggering event, increase a quantity of secondary game qualifications of the player of said gaming device; and

    (2) if a selection of one of the plurality of secondary game identifiers is received from the player of said gaming device, qualify said player for the secondary game associated with said selected secondary game identifier and reduce the quantity of secondary game qualifications of said player; and

    (c) for each secondary game, upon an occurrence of a secondary game initiation event associated with said secondary game, the secondary game initiation event being different from the triggering event, provide said secondary game for each player qualified for said secondary game.

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