Method and apparatus for competitive bonus games based upon strategy or skill
First Claim
Patent Images
1. A gaming system comprising:
- at least one processor; and
at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with a plurality of gaming devices to;
(a) cause at least one display device to display of a plurality of different secondary game identifiers, each of the secondary game identifiers identifying a different secondary game;
(b) for each gaming device, following;
(1) receipt, via an acceptor of said gaming device, of a physical item associated with a monetary value; and
(2) establishment of a credit balance for a player of said gaming device based at least in part on the monetary value associated with the received physical item;
(1) upon an occurrence of a triggering event, increase a quantity of secondary game qualifications of the player of said gaming device; and
(2) if a selection of one of the plurality of secondary game identifiers is received from the player of said gaming device, qualify said player for the secondary game associated with said selected secondary game identifier and reduce the quantity of secondary game qualifications of said player; and
(c) for each secondary game, upon an occurrence of a secondary game initiation event associated with said secondary game, the secondary game initiation event being different from the triggering event, provide said secondary game for each player qualified for said secondary game.
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Accused Products
Abstract
The present invention relates to gaming systems and methods where enablement for play of a bonus game is linked to play of a primary game. A player may qualify for the bonus game by preselected criteria associated with play of the primary game. The qualified players may participate in the bonus game and compete against one another in one or more rounds to achieve a final winning outcome based on the individual player'"'"'s skill, strategy, or knowledge. The player who achieves the final winning outcome at the end of a plurality of rounds of the bonus game is awarded a bonus pool funded by a portion of wagers accumulated during play of the primary game.
70 Citations
21 Claims
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1. A gaming system comprising:
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at least one processor; and at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with a plurality of gaming devices to; (a) cause at least one display device to display of a plurality of different secondary game identifiers, each of the secondary game identifiers identifying a different secondary game; (b) for each gaming device, following;
(1) receipt, via an acceptor of said gaming device, of a physical item associated with a monetary value; and
(2) establishment of a credit balance for a player of said gaming device based at least in part on the monetary value associated with the received physical item;(1) upon an occurrence of a triggering event, increase a quantity of secondary game qualifications of the player of said gaming device; and (2) if a selection of one of the plurality of secondary game identifiers is received from the player of said gaming device, qualify said player for the secondary game associated with said selected secondary game identifier and reduce the quantity of secondary game qualifications of said player; and (c) for each secondary game, upon an occurrence of a secondary game initiation event associated with said secondary game, the secondary game initiation event being different from the triggering event, provide said secondary game for each player qualified for said secondary game. - View Dependent Claims (2, 3, 4, 5, 6, 19)
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7. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to cause at least one display device to display of a plurality of secondary game identifiers, each of the secondary game identifiers identifying a different secondary game; (b) for each gaming device, following;
(1) receipt, via an acceptor of said gaming device, of a physical item associated with a monetary value; and
(2) establishment of a credit balance for a player of said gaming device based at least in part on the monetary value associated with the received and identified physical item;(1) upon an occurrence of a triggering event, causing the at least one processor to increase a quantity of secondary game qualifications of the player of said gaming device; and (2) if a selection of one of the plurality of secondary game identifiers is received from the player of said gaming device, causing the at least one processor to qualify said player for the secondary game associated with said selected secondary game identifier and reduce the quantity of secondary game qualifications of said player; and (c) for each secondary game, upon an occurrence of a secondary game initiation event associated with said secondary game, the secondary game initiation event being different from the triggering event, providing said secondary game for each player qualified for said secondary game. - View Dependent Claims (8, 9, 10, 11, 12, 20)
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13. A gaming system comprising:
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a plurality of gaming devices each including; (a) a housing; (b) at least one display device supported by the housing; (c) a plurality of input devices including an acceptor configured to accept a physical item associated with a monetary value; (d) at least one gaming device processor; and (e) at least one gaming device memory device storing a plurality of gaming device instructions that, when executed by the at least one gaming device processor, cause the at least one gaming device processor to operate with the at least one display device and the plurality of input devices; and at least one controller including; (a) at least one controller processor; and (b) at least one controller memory device storing a plurality of controller instructions that, when executed by the at least one controller processor, cause the at least one controller processor to operate with a plurality of gaming devices to; (1) cause a display of a plurality of secondary game identifiers, each of the secondary game identifiers identifying a different secondary game; (2) for each gaming device; (i) upon an occurrence of a triggering event, increase a quantity of secondary game qualifications of the player of said gaming device; and (ii) if a selection of one of the plurality of secondary game identifiers is received from the player of said gaming device, qualify said player for the secondary game associated with said selected secondary game identifier and reduce the quantity of secondary game qualifications of said player; and (3) for each secondary game, upon an occurrence of a secondary game initiation event associated with said secondary game, the secondary game initiation event being different from the triggering event, provide said secondary game for each player qualified for said secondary game. - View Dependent Claims (14, 15, 16, 17, 18, 21)
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Specification