Player specific network
First Claim
1. A gaming system comprising:
- a reward database storing a maximum value, a minimum value, and an increment rate;
a server; and
a gaming device,wherein;
(a) the gaming device includes;
(i) at least one display device;
(ii) a plurality of input devices including an acceptor of a first physical item associated with a first monetary value;
(iii) at least one processor; and
(iv) at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;
(A) transmit a unique player identifier of a player of the gaming device to the server;
(B) receive the maximum value, the minimum value, and the increment rate from the server;
(C) randomly generate a target value between the minimum value and the maximum value;
(D) determine an actual value associated with the player;
(E) as activity occurs on the gaming device, increment the actual value towards the target value at the increment rate;
(F) responsive to the actual value reaching the target value, provide and display a first award;
(G) responsive to providing the first award, determine, based on the provided first award and at least one previously-provided award, whether to provide a second different award; and
(H) responsive to determining to provide the second award, provide and display the second award; and
(b) the server is configured to;
(i) receive the unique player identifier from the gaming device;
(ii) access the reward database and retrieve the maximum value, the minimum value, and the increment rate; and
(iii) transmit the maximum value, the minimum value, and the increment rate to the gaming device.
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Accused Products
Abstract
Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
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Citations
15 Claims
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1. A gaming system comprising:
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a reward database storing a maximum value, a minimum value, and an increment rate; a server; and a gaming device, wherein; (a) the gaming device includes; (i) at least one display device; (ii) a plurality of input devices including an acceptor of a first physical item associated with a first monetary value; (iii) at least one processor; and (iv) at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (A) transmit a unique player identifier of a player of the gaming device to the server; (B) receive the maximum value, the minimum value, and the increment rate from the server; (C) randomly generate a target value between the minimum value and the maximum value; (D) determine an actual value associated with the player; (E) as activity occurs on the gaming device, increment the actual value towards the target value at the increment rate; (F) responsive to the actual value reaching the target value, provide and display a first award; (G) responsive to providing the first award, determine, based on the provided first award and at least one previously-provided award, whether to provide a second different award; and (H) responsive to determining to provide the second award, provide and display the second award; and (b) the server is configured to; (i) receive the unique player identifier from the gaming device; (ii) access the reward database and retrieve the maximum value, the minimum value, and the increment rate; and (iii) transmit the maximum value, the minimum value, and the increment rate to the gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 15)
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8. A gaming device comprising:
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at least one display device; a plurality of input devices including an acceptor of a first physical item associated with a first monetary value; at least one processor; and at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) transmit a unique player identifier of a player of the gaming device to a server; (b) receive a maximum value, a minimum value, and an increment rate from the server; (c) randomly generate a target value between the minimum value and the maximum value; (d) determine an actual value associated with the player; (e) as activity occurs on the gaming device, increment the actual value towards the target value at the increment rate; (f) responsive to the actual value reaching the target value, provide and display a first award; (g) responsive to providing the first award, determine, based on the provided first award and at least one previously-provided award, whether to provide a second different award; and (h) responsive to determining to provide the second award, provide and display the second award. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification