Systems and methods for promoting game play frequency
First Claim
1. An online gaming system for managing game play frequency for a plurality of networked player devices, the online gaming system comprising:
- a game server cluster comprising a plurality of game application servers configured to provide programming routines of a game play engine;
a load balancer configured to route communications from player devices to one or more game application servers of the game server cluster;
a game broadcaster server configured to transmit a broadcast feed of selected positioned game elements for an online secondary game;
a web server configured to provide graphical elements of an online gaming interface; and
an application delivery controller in communication with a plurality of player devices, the game broadcaster server, the game server cluster, and the web server, the application delivery controller comprising;
a processor; and
a memory storing instructions, the instructions adapted to execute on the processor to;
receive a call from a player device for an online gaming interface for an online game;
transmit a call to a game application server of the game server cluster, in accordance with the load balancer, to access programming routines of the game play engine;
receive, from the web server, a plurality of positioned game elements for the online gaming interface;
display, at the player device using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period;
display, at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element;
receive, from the game broadcaster server, a broadcast feed of selected positioned game elements for the online secondary game;
select, using the online gaming interface, one or more positioned game elements, after a game duration, based on the broadcast feed; and
award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia.
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Accused Products
Abstract
The present invention provides methods, systems and apparatus for promoting game play frequency of online games. Embodiments include displaying a plurality of positioned game elements, wherein each positioned game element is associated with a game time period; displaying a game indicia associated with a positioned game element if a player has acquired a game piece during the game time period associated with the positioned game element; selecting one or more positioned game elements after a game duration; and awarding one or more prizes if the selected positioned game elements are associated with a game indicia. Numerous additional aspects are disclosed.
54 Citations
15 Claims
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1. An online gaming system for managing game play frequency for a plurality of networked player devices, the online gaming system comprising:
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a game server cluster comprising a plurality of game application servers configured to provide programming routines of a game play engine; a load balancer configured to route communications from player devices to one or more game application servers of the game server cluster; a game broadcaster server configured to transmit a broadcast feed of selected positioned game elements for an online secondary game; a web server configured to provide graphical elements of an online gaming interface; and an application delivery controller in communication with a plurality of player devices, the game broadcaster server, the game server cluster, and the web server, the application delivery controller comprising; a processor; and a memory storing instructions, the instructions adapted to execute on the processor to; receive a call from a player device for an online gaming interface for an online game; transmit a call to a game application server of the game server cluster, in accordance with the load balancer, to access programming routines of the game play engine; receive, from the web server, a plurality of positioned game elements for the online gaming interface; display, at the player device using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period; display, at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element; receive, from the game broadcaster server, a broadcast feed of selected positioned game elements for the online secondary game; select, using the online gaming interface, one or more positioned game elements, after a game duration, based on the broadcast feed; and award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for managing game play frequency for a plurality of networked player devices, the method comprising:
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receiving, by an application delivery controller, a call from a player device for an online gaming interface for an online game, wherein the application delivery controller is in communication with; a game server cluster comprising a plurality of game application servers configured to provide programming routines of a game play engine, a game broadcaster server configured to transmit a broadcast feed of selected positioned game elements for an online secondary game, and a web server configured to provide graphical elements of an online gaming interface; transmitting, by the application delivery controller to the game application server of the game server cluster, a call to access programming routines of the game play engine, in accordance with a load balancer configured to route communications from player devices to one or more game application servers of the game server cluster; receiving, by the application delivery controller from the web server, a plurality of positioned game elements for the online gaming interface; displaying, by the application delivery controller at the player device using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period; displaying, by the application delivery controller at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element; receiving, by the application delivery controller from the game broadcaster server, a broadcast feed of selected positioned game elements for the online secondary game; selecting, by the application delivery controller using the online gaming interface and the game play engine, one or more positioned game elements, after a game duration, based on the broadcast feed; and awarding, by the application delivery controller using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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Specification