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Systems and methods for promoting game play frequency

  • US 9,511,279 B2
  • Filed: 03/17/2014
  • Issued: 12/06/2016
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. An online gaming system for managing game play frequency for a plurality of networked player devices, the online gaming system comprising:

  • a game server cluster comprising a plurality of game application servers configured to provide programming routines of a game play engine;

    a load balancer configured to route communications from player devices to one or more game application servers of the game server cluster;

    a game broadcaster server configured to transmit a broadcast feed of selected positioned game elements for an online secondary game;

    a web server configured to provide graphical elements of an online gaming interface; and

    an application delivery controller in communication with a plurality of player devices, the game broadcaster server, the game server cluster, and the web server, the application delivery controller comprising;

    a processor; and

    a memory storing instructions, the instructions adapted to execute on the processor to;

    receive a call from a player device for an online gaming interface for an online game;

    transmit a call to a game application server of the game server cluster, in accordance with the load balancer, to access programming routines of the game play engine;

    receive, from the web server, a plurality of positioned game elements for the online gaming interface;

    display, at the player device using the online gaming interface, the plurality of positioned game elements for an online secondary game, wherein each positioned game element is associated with a game time period;

    display, at the player device using the online gaming interface and based on the game play engine, a game indicia associated with a positioned game element for the online secondary game if a game piece is acquired during the game time period associated with the positioned game element;

    receive, from the game broadcaster server, a broadcast feed of selected positioned game elements for the online secondary game;

    select, using the online gaming interface, one or more positioned game elements, after a game duration, based on the broadcast feed; and

    award, using the online gaming interface, one or more prizes for the online secondary game for the selected positioned game elements that are associated with a game indicia.

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