Cellular phone games based upon television archives
First Claim
1. A method of playing a game based on archived television programs, comprising:
- a. receiving one or more video files and one or more game data files;
b. operating a cellular based program to display one or more video clips and game data from the one or more video files and the one or more game data files, wherein the one or more video files and the one or more game data files are simultaneously broadcast to all entrants to the game at a specific time, wherein operating the cellular based program includes receiving a time stamped lockout signal by the cellular based program to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; and
c. determining a score for each entrant of the game at a game server.
5 Assignments
0 Petitions
Accused Products
Abstract
Cellular phone games based on television archives allow users to play games on their cellular phones wherein the games are based on archived television programs. The game is able to be played simultaneously between competitors or on demand. Game data and video data are combined into one file and are sent to participating cellular phones so that the required information is received at the same time at each cellular phone. Each cellular phone contains software to manipulate the game and video data so that the user is able to play the game. The game is played by watching video clips from archived television programs and then selecting choices related to the video clips using the inputs on the user'"'"'s cellular phone. User scores are determined based on the answers to the questions related to the video clips and results are distributed to the participants.
-
Citations
111 Claims
-
1. A method of playing a game based on archived television programs, comprising:
-
a. receiving one or more video files and one or more game data files; b. operating a cellular based program to display one or more video clips and game data from the one or more video files and the one or more game data files, wherein the one or more video files and the one or more game data files are simultaneously broadcast to all entrants to the game at a specific time, wherein operating the cellular based program includes receiving a time stamped lockout signal by the cellular based program to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; and c. determining a score for each entrant of the game at a game server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
-
-
26. A method of playing a game based on a segment of an archived television program, comprising:
-
a. transmitting a set of files from a server over a wireless cellular network, the set of files comprising; i. one or more pre-produced video files, wherein the one or more pre-produced video files contain one or more video clips; ii. one or more game data files, wherein the one or more game data files contain game data, further wherein the game data contains graphic information in addition to the one or more video clips; and iii. one or more audio files; b. receiving the set of files on a mobile device, wherein the set of files is simultaneously broadcast to all entrants to the game at a specific time; c. operating a cellular based program contained on the mobile device to synchronously display the one or more video clips and the game data, wherein operating the cellular based program includes receiving a time stamped lockout signal at the mobile device to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; d. playing the game by selecting one or more choices; and e. determining a score for each entrant of the game at a game server. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
-
-
38. A system for producing and distributing a game based on archived television programs, comprising:
-
a. a game production device for grouping one or more video clips and game data into a set of files; b. a first server coupled to the game production device, wherein the first server receives and transmits the set of files, wherein the set of files is simultaneously broadcast to all entrants to the game at a specific time, further wherein the first server transmits a time stamped lockout signal to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; and c. a second server coupled to the first server, wherein the second server determines a score for each entrant of the game. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
-
- 53. A device for playing a game based on archived television programs, comprising a cellular phone, wherein the cellular phone receives a set of files after the set of files is simultaneously broadcast to all entrants to the game at a specific time, wherein the set of files contain one or more video clips and game data and utilizes a program and the set of files to present the one or more video clips and the game data to a user that entered to the game, wherein the program is configured for receiving a time stamped lockout signal at the cellular phone to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips, wherein the user identifies one or more remote competitors to challenge and compete against in a challenge game, and further wherein the cellular phone transmits responses input by the user when playing the game to a game server that determines a score of the user for the game.
-
66. A network of devices for playing a game based on archived television programs, comprising:
-
a. a game production device for combining one or more video clips with game data into a combined file; b. a first server coupled to the game production device, wherein the server receives and transmits the combined file, wherein the first server sends a time stamped lockout signal to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; c. a plurality of devices communicating with the first server through a wireless network, wherein the plurality of devices receive the combined file and utilize a program and the combined file to present the one or more video clips and the game data to a user, wherein the combined file is simultaneously broadcast to all entrants to the game at a specific time; and d. a second server coupled to the first server, wherein the second server determines a score for each entrant of the game. - View Dependent Claims (67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90)
-
-
91. A method of playing a game comprising:
-
a. receiving one or more pre-produced video files and one or more game data files; b. operating a cellular based program to display one or more video clips and game data from the one or more pre-produced video files and the one or more game data files, wherein the one or more pre-produced video files and the one or more game data files are simultaneously broadcast to all entrants to the game at a specific time, wherein operating the cellular based program includes receiving a time stamped lockout signal by the cellular based program to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; and c. determining a score for each entrant of the game at a game server. - View Dependent Claims (92, 93, 94)
-
-
95. A method of playing a game comprising:
-
a. receiving one or more pre-recorded video files and one or more game data files; b. operating a cellular based program to display one or more video clips and game data from the one or more pre-recorded video files and the one or more game data files, wherein the one or more pre-recorded video files and the one or more game data files are simultaneously broadcast to all entrants to the game at a specific time, wherein operating the cellular based program includes receiving a time stamped lockout signal by the cellular based program to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips; and c. determining a score for each entrant of the game at a game server. - View Dependent Claims (96, 97, 98)
-
-
99. A method of playing a game comprising:
-
a. receiving one or more video files on a mobile device, wherein the one or more video files are simultaneously broadcast to all entrants to the game at a specific time, wherein the specific time occurs at periodic intervals; b. displaying the one or more video files on the mobile device; c. presenting a plurality of choices on the mobile device and receiving a time stamped lockout signal at the mobile device to prevent additional user input, wherein the game data is displayed simultaneously on the same screen with the one or more video clips, further wherein the game data and audio are synchronized with the one or more video clips using an application stored on the mobile device; d. selecting a choice from the plurality of choices on the mobile device; e. providing a positive result when a correct selection from the plurality of choices is made; and f. determining a score for each entrant of the game at a game server. - View Dependent Claims (100, 101, 102, 103, 104, 105, 106, 107, 109, 110, 111)
-
Specification