Gaming system with moveable display
First Claim
1. An electronic gaming system comprising:
- a robust, moveable display having a picture display unit, the robust, moveable display being subject to gaming actions that include (i) movement of the robust moveable display in space and time along a path of a real trajectory in real space and (ii) impacts of collisions of the robust moveable display, wherein the movement along the path of the real trajectory includes throwing the robust moveable display along a parabolic path for an interval of free motion through real space, the robust moveable display further being configurable as a gaming character for participating in a game in which the picture display unit displays a behavior of the gaming character for at least two positions on the parabolic path for the interval of free motion through real space;
a game controller, arranged to generate a game scenario, wherein the game scenario includes pictures of different behaviors of the gaming character that happen for each time moment of the game scenario to be displayed on the picture display unit of the robust moveable display; and
a trajectory mapping unit, arranged to map (i) a virtual trajectory in space-time, corresponding to (a) space and (b) time of a virtual world in the game scenario, the virtual trajectory with at least two pictures of the gaming character'"'"'s behavior in the game scenario having unequal picture content corresponding to different locations along the virtual space-time trajectory in the game scenario, to (ii) the real trajectory of the robust moveable display along the parabolic path for the interval of free motion through real space, so that each picture of the at least two pictures of the gaming character'"'"'s behavior in the game scenario along the virtual trajectory is displayed on the picture display unit of the robust moveable display at an appropriate moment in (a) space and (b) time along the parabolic path of the real trajectory for the interval of free motion through real space.
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Accused Products
Abstract
If one has at his disposition a robust display which can be thrown around, a whole new range of computer games can be designed. The electronic gaming system comprises: a robust, moveable display (101); a game controller (103), arranged to generate a game scenario, comprising generation of pictures to be displayed on the robust moveable display (101); and a trajectory mapping unit (105), arranged to map a virtual trajectory in space-time of a virtual world in the game scenario, with at least two of the pictures with unequal picture content corresponding to different locations of the virtual space-time trajectory, to a real trajectory of the robust moveable display (101) in real space, so that at an appropriate moment the two of the pictures are displayed on the robust moveable display (101).
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Citations
18 Claims
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1. An electronic gaming system comprising:
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a robust, moveable display having a picture display unit, the robust, moveable display being subject to gaming actions that include (i) movement of the robust moveable display in space and time along a path of a real trajectory in real space and (ii) impacts of collisions of the robust moveable display, wherein the movement along the path of the real trajectory includes throwing the robust moveable display along a parabolic path for an interval of free motion through real space, the robust moveable display further being configurable as a gaming character for participating in a game in which the picture display unit displays a behavior of the gaming character for at least two positions on the parabolic path for the interval of free motion through real space; a game controller, arranged to generate a game scenario, wherein the game scenario includes pictures of different behaviors of the gaming character that happen for each time moment of the game scenario to be displayed on the picture display unit of the robust moveable display; and a trajectory mapping unit, arranged to map (i) a virtual trajectory in space-time, corresponding to (a) space and (b) time of a virtual world in the game scenario, the virtual trajectory with at least two pictures of the gaming character'"'"'s behavior in the game scenario having unequal picture content corresponding to different locations along the virtual space-time trajectory in the game scenario, to (ii) the real trajectory of the robust moveable display along the parabolic path for the interval of free motion through real space, so that each picture of the at least two pictures of the gaming character'"'"'s behavior in the game scenario along the virtual trajectory is displayed on the picture display unit of the robust moveable display at an appropriate moment in (a) space and (b) time along the parabolic path of the real trajectory for the interval of free motion through real space. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A robust moveable display usable for electronic gaming and subject to gaming actions that include (i) movement of the robust moveable display in space and time along a path of a real trajectory in real space and (ii) impacts of collisions of the robust moveable display, wherein the movement along the path of the real trajectory includes throwing the robust moveable display along a parabolic path for an interval of free motion through real space, the robust moveable display comprising:
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a picture display unit, wherein the robust moveable display is configurable as a gaming character for participating in a game in which the picture display unit displays a behavior of the gaming character for at least two positions on the parabolic path for the interval of free motion through real space; a processing unit configured to couple to a game controller, arranged to generate a game scenario, wherein the game scenario includes pictures of different behaviors of the gaming character that happen for each time moment of the game scenario to be displayed on the picture display element of the robust moveable display; and a trajectory mapping unit, arranged to map (i) a virtual trajectory in space-time, corresponding to (a) space and (b) time of a virtual world in the game scenario, the virtual trajectory with at least two pictures of the gaming character'"'"'s behavior in the game scenario having unequal picture content corresponding to different locations along the virtual space-time trajectory in the game scenario, to (ii) the real trajectory of the robust moveable display along the parabolic path for the interval of free motion through real space, so that each picture of the at least two pictures of the gaming character'"'"'s behavior in the game scenario along the virtual trajectory is displayed on the picture display unit of the robust moveable display at an appropriate moment in (a) space and (b) time along the parabolic path of the real trajectory along the parabolic path for the interval of free motion through real space. - View Dependent Claims (16)
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17. A method of gaming with an electronic gaming system including a robust moveable display, a game controller, and a trajectory mapping unit, the method comprising
moving, via gaming actions of the electronic gaming system that include (i) movement of the robust moveable display in space and time along a path of a real trajectory in real space and (ii) impacts of collisions of the robust moveable display through space along a path of a real trajectory, the robust moveable display having a picture display unit, wherein the movement along the path of the real trajectory includes throwing the moveable display along a parabolic path for an interval of free motion through real space, the robust moveable display further being configurable as a gaming character for participating in a game in which the picture display unit displays a behavior of the gaming character for at least two positions on the parabolic path for the interval of free motion through real space; -
generating a game scenario, via the game controller, wherein the game scenario includes pictures of different behaviors of the gaming character that happen for each time moment of the game scenario to be displayed on the picture display unit of the robust moveable display; and coordinating, via the trajectory mapping unit, when the pictures of the game scenario are to be displayed on the picture display unit of the robust moveable display, the trajectory mapping unit being arranged to map (i) a virtual trajectory in space-time, corresponding to (a) space and (b) time of a virtual world in the game scenario, the virtual trajectory with at least two pictures of the gaming character'"'"'s behavior in the game scenario having unequal picture content corresponding to different locations along the virtual space-time trajectory in the game scenario, to (ii) the real trajectory of the robust moveable display along the parabolic path for the interval of free motion through real space, so that each picture of the at least two pictures of the game scenario along the virtual trajectory is displayed on the picture display unit of the robust moveable display at an appropriate moment in (a) space and (b) time along the parabolic path of the real trajectory for the interval of free motion through real space.
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18. A non-transitory computer-readable medium encoded with a computer program comprising code for enabling a processor to perform a method of gaming with an electronic gaming system that includes a robust moveable display, a game controller, and a trajectory mapping unit, the method comprising:
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moving, via gaming actions of the electronic gaming system that include (i) movement of the robust moveable display in space and time along a path of a real trajectory in real space and (ii) impacts of collisions of the robust moveable display through space along a path of a real trajectory, the robust moveable display having a picture display unit, wherein the movement along the path of the real trajectory includes throwing the moveable display along a parabolic path for an interval of free motion through real space, the robust moveable display further being configurable as a gaming character for participating in a game in which the picture display unit displays a behavior of the gaming character for at least two positions on the parabolic path for the interval of free motion through real space; generating a game scenario, via the game controller, wherein the game scenario includes pictures of different behaviors of the gaming character that happen for each time moment of the game scenario to be displayed on the picture display unit of the robust moveable display; and coordinating, via the trajectory mapping unit, when the pictures of the game scenario are to be displayed on the picture display unit of the robust moveable display, the trajectory mapping unit being arranged to map (i) a virtual trajectory in space-time, corresponding to (a) space and (b) time of a virtual world in the game scenario, the virtual trajectory with at least two pictures of the gaming character'"'"'s behavior in the game scenario having unequal picture content corresponding to different locations along the virtual space-time trajectory in the game scenario, to (ii) the real trajectory of the robust moveable display along the parabolic path for the interval of free motion through real space, so that each picture of the at least two pictures of the game scenario along the virtual trajectory is displayed on the picture display unit of the robust moveable display at an appropriate moment in (a) space and (b) time along the parabolic path of the real trajectory for the interval of free motion through real space.
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Specification