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Gaming system and method for providing a game with unlockable features

  • US 9,514,611 B2
  • Filed: 03/03/2014
  • Issued: 12/06/2016
  • Est. Priority Date: 03/06/2013
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    at least one display device supported by the housing;

    a plurality of input devices supported by the housing, said plurality of input devices including;

    (i) an acceptor, and(ii) a cashout device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;

    (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item;

    (b) enable a player to select an unlocked character from a plurality of different characters, wherein a plurality of said characters are initially unlocked, at least one of the characters is initially locked, and each of the characters is associated with at least one of a plurality of character attributes;

    (c) enable the player to select an unlocked game from a plurality of different games, wherein a plurality of said games are initially unlocked, at least one of the games is initially locked, and each of the games is associated with at least one of a plurality of game attributes;

    (d) for a play of the selected game;

    (i) determine a game outcome,(ii) display the determined game outcome,(iii) determine any award associated with the determined game outcome, and(iv) display any determined award, wherein the credit balance is increasable based on any determined award;

    (e) if a bonus game triggering event occurs;

    (i) display a quantity of free games, wherein the quantity of free games is determined based on the at least one character attribute of the selected character and the at least one game attribute of the selected game;

    (ii) if a character unlock event occurs in association with at least one of the free games, unlock at least one of any locked characters, and(iii) if a game unlock event occurs in association with at least one of the free games, unlock at least one of any locked games; and

    (f) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

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