System and method for uniquely identifying players in computer games based on behavior and other characteristics
First Claim
1. A computer implemented method, comprising:
- identifying, by at least one computer processor, a unique player identifier for at least one player of a computer game;
collecting, by the at least one computer processor, game behavior data relating to behavior of at least one player during the computer game, the game behavior data comprising how a player interacts with an environment of the computer game during player engagement with the computer game;
performing, by the at least one computer processor, a comparison between the unique player identifier and the game behavior data during the computer game;
identifying, by the at least one computer processor, a correlation level based at least in part on the comparison between the unique player identifier and the game behavior data such that if the correlation level is above a predetermined level, the correlation level is deemed a match to the unique player identifier, and if the correlation level is below a predetermined level, the correlation level is deemed not a match to the unique player identifier;
verifying, by the at least one computer processor, a player'"'"'s identity based at least in part on the comparison; and
providing, by the at least one computer processor, a recommended action.
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Abstract
Various exemplary embodiments of the present invention uniquely identify players in a video game based on how a player interacts with a game and/or other players to generate a unique player identifier or player fingerprint. The player may also be categorized by player data or category to identify certain behavior (e.g., fraud). This unique information may be used to accurately authenticate the player to address fraud and other situations involving an unauthorized player. By verifying the identity of the player, an embodiment of the present invention may detect, minimize and/or prevent fraud and/or other situations where someone else is improperly playing or accessing another player'"'"'s account. Authentication of player identity can also be used to detect cheating, improper sale of accounts, and other undesirable player behavior. Player fingerprint information may also be used to tailor information to the player (e.g., suggestions for other games, advertisements, instructional information, etc.).
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Citations
16 Claims
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1. A computer implemented method, comprising:
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identifying, by at least one computer processor, a unique player identifier for at least one player of a computer game; collecting, by the at least one computer processor, game behavior data relating to behavior of at least one player during the computer game, the game behavior data comprising how a player interacts with an environment of the computer game during player engagement with the computer game; performing, by the at least one computer processor, a comparison between the unique player identifier and the game behavior data during the computer game; identifying, by the at least one computer processor, a correlation level based at least in part on the comparison between the unique player identifier and the game behavior data such that if the correlation level is above a predetermined level, the correlation level is deemed a match to the unique player identifier, and if the correlation level is below a predetermined level, the correlation level is deemed not a match to the unique player identifier; verifying, by the at least one computer processor, a player'"'"'s identity based at least in part on the comparison; and providing, by the at least one computer processor, a recommended action. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system, comprising:
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a processor; and a memory comprising computer-readable instructions which when executed by the processor cause the processor to perform the steps comprising; identifying a unique player identifier for at least one player of a computer game; collecting game behavior data relating to behavior of at least one player during the computer game, the game behavior data comprising how the at least one player interacts with an environment of the computer game during engagement of the at least one player with the computer game; performing a comparison between the unique player identifier and the game behavior data during the computer game; identifying a correlation level based at least in part on the comparison between the unique player identifier and the game behavior data such that if the correlation level is above a predetermined level, the correlation level is deemed a match to the unique player identifier, and if the correlation level is below a predetermined level, the correlation level is deemed not a match to the unique player identifier; verifying a player'"'"'s identity based at least in part on the comparison; and providing a recommended action. - View Dependent Claims (12, 13, 14, 15, 16)
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Specification