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Facilitating content access across online games

  • US 9,517,405 B1
  • Filed: 03/12/2014
  • Issued: 12/13/2016
  • Est. Priority Date: 03/12/2014
  • Status: Active Grant
First Claim
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1. A system for enabling cross-game user actions, the system comprising one or more physical processors configured by machine-readable instructions to:

  • host a first online game, the first online game being associated with a first game space, a first game space interface, and user accounts for the first online game, wherein hosting the first online game comprises;

    managing a first set of non-user characters in the first game space for user interaction, the first set of non-user characters including a first non-user character;

    providing sets of game content in the first game space for access by users of the first online game, the sets of game content being gated by non-user characters in the first game space such that access to the sets of game content are made available to the users upon the non-user characters gating the sets of game content being defeated, wherein the sets of game content include a first set of game contents being gated by the first non-user character; and

    facilitating actions from users of the first online game, via the first game space interface, for defeating non-user characters from the first set of non-user characters in the first game space; and

    host a second online game, the second online game being associated with a second game space and a second game space interface different from the first game space and the first game space interface, such that the second online game is discrete and separate from the first online game, wherein user accounts associated with the second online game are separate from the user accounts for the first online game, and wherein hosting the second online game comprises;

    managing a second set of non-user characters in the second game space for user interaction, the second set of non-user characters including the first non-user character; and

    facilitating actions from users of the second online game, via the second game space interface, for defeating non-user characters from the second set of non-user characters in the second game space; and

    , whereinresponsive to a first user of the second online game defeating the first non-user character in the second game space, access to the first set of game contents in the first game space is made available to the first user as if the first non-user character had been defeated by the first user in the first game space.

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