Interactive gaming apparel for interactive gaming
First Claim
1. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least:
- detecting the presence of a first tracking mark displayed by an article of wear, wherein the first tracking mark comprises a retroreflective material having a first pattern and a first shape;
based upon detecting the presence of the first tracking mark, recognizing at least one of the first pattern or the first shape of the retroreflective material; and
based upon recognizing at least one of the first pattern or the first shape of the retroreflective material, providing an interactive computer game with one or more special features or functions that result in changing an interactive response requirement of the game.
1 Assignment
0 Petitions
Accused Products
Abstract
Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
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Citations
18 Claims
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1. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least:
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detecting the presence of a first tracking mark displayed by an article of wear, wherein the first tracking mark comprises a retroreflective material having a first pattern and a first shape; based upon detecting the presence of the first tracking mark, recognizing at least one of the first pattern or the first shape of the retroreflective material; and based upon recognizing at least one of the first pattern or the first shape of the retroreflective material, providing an interactive computer game with one or more special features or functions that result in changing an interactive response requirement of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system, comprising:
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an article of wear, comprising; a plurality of tracking marks comprising a first tracking mark including a retroreflective material having a first pattern and a first shape and a second tracking mark including a retroreflective material having a second pattern and a second shape; and a non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least; detecting the presence of the first tracking mark displayed by the article of wear when worn by a user, and as a result, recognizing at least one of the first pattern or the first shape of the retroreflective material; based upon recognizing at least one of the first pattern or the first shape of the retroreflective material of the first tracking mark, providing an interactive game with one or more special features or functions that result in changing an interactive response requirement of the game; and based upon recognizing at least one of the pattern or shape of the retroreflective material of the second tracking mark, providing the interactive game with one or more special features or functions that result in changing an interactive response requirement of the game. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least:
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detecting the presence of a first tracking mark displayed by an article of wear, wherein the tracking mark comprises a retroreflective material having a physical design; based upon the presence of the tracking mark, recognizing the first tracking mark+s retroreflective material'"'"'s physical design; and based upon recognizing the physical design, providing an interactive game with one or more special features or functions that result in changing an interactive response requirement of the game. - View Dependent Claims (18)
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Specification