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Dynamic content access window loading and unloading

  • US 9,519,574 B2
  • Filed: 11/28/2012
  • Issued: 12/13/2016
  • Est. Priority Date: 11/28/2012
  • Status: Active Grant
First Claim
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1. A computing device, comprising:

  • a primary content storage machine, the primary content storage machine configured to selectively store one or more game portions of a video game; and

    a logic machine configured to;

    determine a size of a dynamically changing content access window including one or more game portions usable to provide an above-threshold user experience based on a current access position of the video game and historical user-specific play patterns such that a relatively larger size of the content access window is determined for users that consume game play relatively faster, and a relatively smaller size of the content window is determined for users that consume game play relatively slower;

    dynamically load the primary content storage machine with the one or more game portions of the video game corresponding to the content access window;

    determine which previously loaded game portions of the video game are outside of the content access window based on a statistical likelihood that those game portions are less likely to be accessed; and

    dynamically unload the game portions of the video game outside of the content access window from the primary content storage machine.

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