Dynamic content access window loading and unloading
First Claim
1. A computing device, comprising:
- a primary content storage machine, the primary content storage machine configured to selectively store one or more game portions of a video game; and
a logic machine configured to;
determine a size of a dynamically changing content access window including one or more game portions usable to provide an above-threshold user experience based on a current access position of the video game and historical user-specific play patterns such that a relatively larger size of the content access window is determined for users that consume game play relatively faster, and a relatively smaller size of the content window is determined for users that consume game play relatively slower;
dynamically load the primary content storage machine with the one or more game portions of the video game corresponding to the content access window;
determine which previously loaded game portions of the video game are outside of the content access window based on a statistical likelihood that those game portions are less likely to be accessed; and
dynamically unload the game portions of the video game outside of the content access window from the primary content storage machine.
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Abstract
A computing device includes a primary content storage machine configured to selectively store one or more content portions of a digital content item, such as game portions of a video game. The computing device is configured to determine a size of a dynamically changing content access window including one or more content portions usable to provide an above-threshold user experience, such as uninterrupted game play, based on a current access position of the digital content item or video game and historical user-specific play patterns or game play consumption rates of different users. The computing device is configured to dynamically load the primary content storage machine with the content portions or game portions corresponding to the content access window and dynamically unload the content or game portions outside of the content access window from the primary content storage machine.
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Citations
19 Claims
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1. A computing device, comprising:
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a primary content storage machine, the primary content storage machine configured to selectively store one or more game portions of a video game; and a logic machine configured to; determine a size of a dynamically changing content access window including one or more game portions usable to provide an above-threshold user experience based on a current access position of the video game and historical user-specific play patterns such that a relatively larger size of the content access window is determined for users that consume game play relatively faster, and a relatively smaller size of the content window is determined for users that consume game play relatively slower; dynamically load the primary content storage machine with the one or more game portions of the video game corresponding to the content access window; determine which previously loaded game portions of the video game are outside of the content access window based on a statistical likelihood that those game portions are less likely to be accessed; and dynamically unload the game portions of the video game outside of the content access window from the primary content storage machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for presenting a video game comprising a plurality of game portions, the method comprising:
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determining a size of a dynamically changing content access window including one or more game portions usable to provide an above-threshold user experience based on a current access position of the video game and historical user-specific play patterns such that a relatively larger size of the content access window is determined for users that consume game play relatively faster, and a relatively smaller size of the content window is determined for users that consume game play relatively slower; dynamically loading a primary content storage machine with the one or more game portions of the video game corresponding to the content access window; determining which previously loaded game portions of the video game are outside of the content access window based on a statistical likelihood that those game portions are less likely to be accessed; and dynamically unloading the game portions of the video game outside of the content access window from the primary content storage machine. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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Specification